[Trivial] Bullet and blood particles have random life

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Expand view Topic review: [Trivial] Bullet and blood particles have random life

by Anakin S. » Tue Apr 04, 2006 4:03 pm

What would be good to do with the current level of technology is making the heretic/hexen style blood spurts (when hit with projectiles) appear in doom. And give doom blood splats horizontal velocity as well so they spray outward when you shoot someone. I think that would look cool and wouldn't require too much work since heretic and hexen have done it already.

by Nash » Fri Mar 31, 2006 3:01 am

Hey T1, maybe you can upload a source modification that implements the feature I suggested, and submit it to Randy or something?

by T-1 » Thu Mar 30, 2006 8:11 pm

So, what, will this topic just die?

bah... I may have to go learn some C++ myself

*grumbles*

by T-1 » Sat Feb 11, 2006 10:02 am

Belial wrote:...

Particle blood and puffs look like shit. It hasn't changed since Q1 and it never will.
Uhh, hell yes it has, go play UT2004, Doom 3, or Fear, or pretty much any other modern game.

by Nash » Wed Jan 18, 2006 3:50 pm

There was an explanation by Randy a long time ago on why didn't he make it possible to have both smoke sprites and particles, if I'm not mistaken.

by Caligari87 » Wed Jan 18, 2006 12:41 am

It'd be nice to at least have both for puffs, the rising smoke for the impact, the falling particles for debris.

8-)

by Deathsong12 » Tue Jan 17, 2006 11:51 pm

I use the "Both" setting for blood, but the idea of using particles for puffs seems stupid. Why would a bullet impact create a mass of little squares?

by Caligari87 » Mon Jan 16, 2006 3:45 pm

:? Yeah, that pissed me off when I first encounted that setting.

8-)

by Bio Hazard » Mon Jan 16, 2006 3:13 pm

I could never figure out why you can't turn on both for puffs.

by Hirogen2 » Fri Jan 13, 2006 8:05 am

If the player gets chaingunned, one can see the particles "running down the player's face" (in first person view, not camera mode). AFAIK with splat sprites, this is less the case.
Oh BTW, I have both activated: "sprites and particles". And, sprite scaling is almost as bad as a blunt particle.

by Graf Zahl » Fri Jan 13, 2006 5:11 am

Belial wrote:Sprite blood and puffs don't look like shit. The second sentence makes no sense.

For once, we are in total agreement! ;)

by Nash » Fri Jan 13, 2006 4:48 am

Particles don't clip in software mode, they are drawn over the floor/ceiling (if they aren't too deep into them)

by Jehar » Fri Jan 13, 2006 12:17 am

Indeed, I do often have both on at once, simply for bloodamount++
I'm still trying to decide whether or not I enjoy particle puffs or not... the q2-ish appeal is there for me, but they :are: pretty damn spread out and crappy.

Back to the topic, I approve of random particle lifetime, though you might have to start worrying about particles on\clipping the floor.

by Apothem » Thu Jan 12, 2006 10:21 pm

Can't you turn them both on at once?...

by SMG M7 » Thu Jan 12, 2006 9:14 pm

Y'know, I participated in this, so I'm partly at fault, but this isn't a debate about what looks nice or not. It's our own damn opinions, and why should we care what everyone else believes?

Nonetheless, I don't see how it maters. I think it's be cool to have random generation.

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