by Deathlike2 » Tue Dec 27, 2005 8:19 pm
When you are moving, you are normally bobbing up and down. It also happens that if you are moving into an monster (or any actor), you are still bobbing up and down. This applies to all Doom engine games except Hexen (and its expansion). This was tested on all the vanilla ports.
In ZDoom, you stop bobbing as soon as you run into a monster.
To see what I'm talking about, you could load vanilla Strife (and any other Doom engine game other than Hexen) and keep moving into the Acolyte while attacking with the dagger/fist. You will see youself continuing to bob up and down while attacking. (You don't have to attack to experience the effect, but you still bob though.)
When you are moving, you are normally bobbing up and down. It also happens that if you are moving into an monster (or any actor), you are still bobbing up and down. This applies to all Doom engine games except Hexen (and its expansion). This was tested on all the vanilla ports.
In ZDoom, you stop bobbing as soon as you run into a monster.
To see what I'm talking about, you could load vanilla Strife (and any other Doom engine game other than Hexen) and keep moving into the Acolyte while attacking with the dagger/fist. You will see youself continuing to bob up and down while attacking. (You don't have to attack to experience the effect, but you still bob though.)