An FPS counter

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Topic review
   

Expand view Topic review: An FPS counter

by Apothem » Tue Nov 29, 2005 3:34 pm

stat fps doesnt show Frames Per Second, it shows something else. I think it shows milliseconds between frames.

by farlowj » Tue Nov 29, 2005 3:21 pm

That's what fps stands for, but not that's not what he meant, I think.

by SMG M7 » Tue Nov 29, 2005 11:32 am

Frames per second.

by farlowj » Tue Nov 29, 2005 11:24 am

I could be wrong, but I think it measures the amount of time to render each frame.

by Apothem » Mon Nov 28, 2005 9:28 pm

With that in mind, what does stat fps do then?

by ace » Fri Nov 25, 2005 8:42 pm

Damnit! I thought I had looked through the command list thoroughly enough... :oops:



EDIT:
Well, to remedy this, how about the ability to choose where the counter goes? It summat gets in the way of the HUD as it is. Perhaps a vid_fpslocation or something like that?

by Enjay » Fri Nov 25, 2005 8:41 pm

already exists vid_fps

An FPS counter

by ace » Fri Nov 25, 2005 8:40 pm

The title says it all. This comes in handy for testing and the like, to make sure that whatever is being worked on (map, boss/enemy, effect, etc.) gets a decent framerate. At least, it would be good to show where to draw the line when it comes to what is "playable" and what pushes the system too far.

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