by ace » Fri Nov 25, 2005 8:40 pm
The title says it all. This comes in handy for testing and the like, to make sure that whatever is being worked on (map, boss/enemy, effect, etc.) gets a decent framerate. At least, it would be good to show where to draw the line when it comes to what is "playable" and what pushes the system too far.
The title says it all. This comes in handy for testing and the like, to make sure that whatever is being worked on (map, boss/enemy, effect, etc.) gets a decent framerate. At least, it would be good to show where to draw the line when it comes to what is "playable" and what pushes the system too far.