by Ryan Cordell » Thu Jun 29, 2006 2:32 am
Field of View.
Basicly the distance the player sees at, the larger it is, the more the camera 'stretches' the image and the world around you, and the more it gives a 'Fish-eye' effect
The lower it is, however, the closer the world will 'tighten' on you, just like Sniper Rifles.
Field of View.
Basicly the distance the player sees at, the larger it is, the more the camera 'stretches' the image and the world around you, and the more it gives a 'Fish-eye' effect
The lower it is, however, the closer the world will 'tighten' on you, just like Sniper Rifles.