Custom difficulty levels

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Topic review
   

Expand view Topic review: Custom difficulty levels

by Daniel » Sat Oct 29, 2005 6:07 am

This is a good idea, but I think it's better to add customizeable skills into MAPINFO, not DECORATE.

by Siggi » Fri Oct 28, 2005 4:04 pm

'-fast' is what causes the problem, AFAIK you can't make custom mosters which have increased movement speed with '-fast', and custom missiles don't have increased speed either.

by HobbsTiger1 » Fri Oct 28, 2005 3:56 pm

the whole NM skill difficulty can be summed up by UV with twice ammo pickups (like ITYTD) with the parameters -fast and -respawn and cheating disabled.

by Siggi » Fri Oct 28, 2005 3:31 pm

That's true, but it doesn't solve the nightmare problem.
Unless I'm mistake, there is no nightmare flag for actors.

by Enjay » Mon Oct 24, 2005 4:30 pm

Psycho Siggi wrote:On a related note: Decorate should have settings for specific skills when defining actors.
That can be done really easily already though. Define your basic enemy, then inherit from it, spice it up a bit and give it a new editnum. Then when you make your map, flag the basic one to appear on easy, and the harder one on harder settings. I don't see that as being any more involved than defining different states and values within the one monster to then have those states chosen by the engine at run time.

by TheDarkArchon » Mon Oct 24, 2005 4:09 pm

HobbsTiger1 wrote: Other monsters do too. The parameter -fast can be used to show this if you don't want to start a NM game.
Only those with melee attacks as their only means of attack are physically faster. The others attack more frequently and fire faster projectiles.

by Siggi » Mon Oct 24, 2005 4:08 pm

That was only an example.
What I'm pointing out is how that behaviour is never applied to custom Decorate actors.

by HobbsTiger1 » Mon Oct 24, 2005 4:03 pm

Psycho Siggi wrote:Something like how the Demon has double speed on the Nightmare Skill level.
Other monsters do too. The parameter -fast can be used to show this if you don't want to start a NM game.

by Siggi » Mon Oct 24, 2005 3:09 pm

On a related note: Decorate should have settings for specific skills when defining actors.
Something like how the Demon has double speed on the Nightmare Skill level.

Custom difficulty levels

by NiGHTMARE » Mon Oct 24, 2005 4:35 am

I was thinking that a lump (SKILLSET, DIFFICUL, or whatever :)) that allows you define various skill-related settings would be pretty useful for mod makers, especially those working on TCs. Settings could include not just those things which change in the normal Doom skill levels, but perhaps a few other things too:

Ammo modifier
Damage modifier
Creature hitpoints modifier
Creature speed modifier
Creature Respawn
etc

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