by Apothem » Sat Oct 15, 2005 9:28 am
Recently, since I've been messing around with a bit of music for the RPG Engine, I noticed something. There is no way to define wether or not music loops on the title screen or levels. For example, say you want to make a really strong ambience to a level, and only want music to play once around and not loop. you cant do that. When you want to add a simple mp3/wav that you only want to play once on the title screen, it will continuously loop. I believe there should be a way, either via MAPINFO or a different lump, to define if the song is looped, or how many loops the song should have.
Recently, since I've been messing around with a bit of music for the RPG Engine, I noticed something. There is no way to define wether or not music loops on the title screen or levels. For example, say you want to make a really strong ambience to a level, and only want music to play once around and not loop. you cant do that. When you want to add a simple mp3/wav that you only want to play once on the title screen, it will continuously loop. I believe there should be a way, either via MAPINFO or a different lump, to define if the song is looped, or how many loops the song should have.