by Phobus » Tue Oct 04, 2005 10:25 am
Batman doom is the only example I've see nof it, but I get the point. We are in need of a casting-call changind system, though there's probably a very long and complex way to do it that I can think of:
You get the texture you want displayed at the end screen and make it a huge scripted animations thing showing all of the monsters that you want on there. It's stupid, and would take forever, but that's all I can think of right now...
Batman doom is the only example I've see nof it, but I get the point. We are in need of a casting-call changind system, though there's probably a very long and complex way to do it that I can think of:
You get the texture you want displayed at the end screen and make it a huge scripted animations thing showing all of the monsters that you want on there. It's stupid, and would take forever, but that's all I can think of right now...