Stun frames for enemies; +STUN

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Stun frames for enemies; +STUN

by Talonos » Tue Oct 04, 2005 6:16 am

Simple. Stun guns should have different chances of stunning people than a bullet. For a human, it is pretty much similar:

painchance 125
painchance.stungas 125
painchance.electric 125
painchance.fire 125
painchance.cold 125

But for a robot:

painchance 60
painchance.stungas 0
painchance.electric 200
painchance.fire 0
painchance.cold 0

For a fire based creature (Like an afrit, only not a boss):

painchance 125
painchance.stungas 125
painchance.electric 60
painchance.fire 0
painchance.cold 200

And stuff like that. Like, a flamethrower has a high rate of fire and so a monster with a medium painchance will probably be halted from having to go to it's pain state over and over again. But does this make sense for an Afrit? An afrit is fire. Why should fire halt it like that?

by Cutmanmike » Tue Oct 04, 2005 6:07 am

why add that =?

by Talonos » Mon Oct 03, 2005 3:18 pm

randy wrote:With 2.1, you will be able to have different pain states for different damage types. Does that cover what you want?
Will there be an option to change the painchance for these things? Like:

Painchance 75
Painchance.stun = 200

...

Painchance.cow 255

by Inuyasha_989 » Tue Sep 27, 2005 4:07 pm

Thats exactly what I wanted :D *eats his suggstion*

by randi » Tue Sep 27, 2005 4:05 pm

With 2.1, you will be able to have different pain states for different damage types. Does that cover what you want?

by chaoscentral » Mon Sep 26, 2005 1:06 pm

yea... dont bother requesting things like this, just wait for 2.1.0... itll have custom state labels, so you could have as many states as you want

by Enjay » Mon Sep 26, 2005 8:24 am

I would imagine both are possible from the same feature. It would just depend on what you did with the stun state when you were defining your monster.

by David Ferstat » Mon Sep 26, 2005 7:43 am

Some clarification, please. When you use the term STUN do you mean dazed, as in briefly rendered incapable of action, but still conscious (for example, after exposure to a flashbang grenade) or do you mean knocked out, as in unconscious?

As I can see a use for each condition, I think you should re-consider the term STUN, or at least make it more clear what you refer to.

by BetaSword » Sun Sep 25, 2005 10:35 pm

Iono. With some sort of +STUN flag, one could make some sort of Thief-like mod or something. Give the player a blackjack as their only weapon, and have them get through the level by stunning enemies with it. Maybe. I don't know.

by Deathsong12 » Sun Sep 25, 2005 10:26 pm

I would say that we not hamper the development of 2.10 any further. From Randy himself, I heard that there will be custom state labels. So don't start rocking the boat.

by Inuyasha_989 » Sun Sep 25, 2005 10:24 pm

*shuts up*

So wadaya say, +STUN sound like a good thing to add? And should I request this for GZDoom...?

by Deathsong12 » Sun Sep 25, 2005 10:20 pm

Just...no.

by Inuyasha_989 » Sun Sep 25, 2005 10:17 pm

Psycho Siggi wrote: The monster would not have to be stunned when the state is entered, but it could do something else instead.
Verily, you could have it do whatever your sick imagination can dream of.....(sudden urge to scream IMPSE!)

by Deathsong12 » Sun Sep 25, 2005 9:30 pm

Like dance? I say we should wait for custom pain and deat states.

by Siggi » Sun Sep 25, 2005 7:36 pm

Inuyasha_989 wrote:it would be like a secondary pain state, but only envoked by projectiles with the +STUN flag in them :P
This would be usefull, I can think of several ways to abuse it to achieve some interesting effects. The monster would not have to be stunned when the state is entered, but it could do something else instead.

Top