by Anakin S. » Sun Dec 14, 2003 2:38 pm
When I animated the BFG 9000 by adding additional frames to the bobbing sequence, I added the bobbing weapon code pointer in all the frames used, as I normally do for such weapons. When I do this to other weapons, they fire as soon as I press ctrl. When I do this to the BFG, though, it rarely fires when I press ctrl. Apparently, it fires when I hit ctrl at one specific frame in the sequence. I remember it worked okay in version 1.22. I have no clue why this is the case. Does anyone know what might have caused this?
When I animated the BFG 9000 by adding additional frames to the bobbing sequence, I added the bobbing weapon code pointer in all the frames used, as I normally do for such weapons. When I do this to other weapons, they fire as soon as I press ctrl. When I do this to the BFG, though, it rarely fires when I press ctrl. Apparently, it fires when I hit ctrl at one specific frame in the sequence. I remember it worked okay in version 1.22. I have no clue why this is the case. Does anyone know what might have caused this?