by justin024 » Mon Aug 22, 2005 7:30 am
Normally the random pitch thing is excellent, but there are exceptions. I have a siren sound effect that is played a few times in a row and being a different tone each time makes it sound weird. An optional integer could be added to the end of the ambient sound commands in ACS (for compatibility w/ old wads). If non-zero, the random pitch thing is disabled.
[local]ambientsound(str name, int volume, opt int random pitch off);
Normally the random pitch thing is excellent, but there are exceptions. I have a siren sound effect that is played a few times in a row and being a different tone each time makes it sound weird. An optional integer could be added to the end of the ambient sound commands in ACS (for compatibility w/ old wads). If non-zero, the random pitch thing is disabled.
[local]ambientsound(str name, int volume, opt int random pitch off);