[96] Self-Destructing Weredragons

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Expand view Topic review: [96] Self-Destructing Weredragons

by MartinHowe » Thu Aug 11, 2005 5:33 am

Cheers, guys; forget I asked :oops:

by TheDarkArchon » Thu Aug 11, 2005 5:27 am

It's a duplicate: http://forum.zdoom.org/potato.php?t=484 ... weredragon

EDIT: Beaten by Graf

by Graf Zahl » Thu Aug 11, 2005 5:27 am

Is already fixed in 2.1.0. The projectile's puff was the offender here.

[96] Self-Destructing Weredragons

by MartinHowe » Thu Aug 11, 2005 5:24 am

If in DOOM mode, you summon or spawn a weredragon, or place one on the map by subclassing them in decorate, they self-destruct after about a minute. For example, rip the sprites, sounds and SNDINFO stuff from Heretic (or create your own) and ZDOOM.WAD respectively and you can place a weredragon on the map:

Code: Select all

ACTOR WereDragonWimpy : Beast 15001
{
    Health 100
}
But after a minute or so it dies. It even happens if you subclass them, as well as the original. This does not happen with other Heretic monsters, such as Ophidians (Snake), Sabreclaws (Clink) or Maulotaurs (Minotaur), nor with various HeXen beasties.

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