Players with tags

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Topic review
   

Expand view Topic review: Players with tags

by Grubber » Wed Aug 10, 2005 2:14 pm

Maybe some playernumber() function in expression should be enough.

by Cutmanmike » Wed Aug 10, 2005 12:06 pm

You can already do that. I'm talking about having player tags without scripts and just DECORATE.

by Shadelight » Tue Aug 09, 2005 10:04 pm

I would like this. because I'm trying to spawn a lost soul with a DEATH script.

like this:

Code: Select all

script 1 DEATH
{
thing_spawn(player_tid, t_lostsoul, 0);
print(s:"you've died and become a soul");
changemus("d_death")
}
or something like that.

Re: Players with tags

by Cutmanmike » Tue Aug 09, 2005 12:56 pm

cutmanmike wrote:I know this is possible in ACS
But for weapon packs and what not it's useless :(

by Graf Zahl » Tue Aug 09, 2005 12:53 pm

Sure, assign the tid in ENTER scripts - as it has always been done! :P

Players with tags

by Cutmanmike » Tue Aug 09, 2005 12:22 pm

I know this is possible in ACS, but i'm wondering if there would be any possible way to make players automaticly have some sort of tag? I know this means that it would require 8 spare tags for each player and that every zdoom wad must not have those 8 tags in, but surely there's some way of doing this? The only reason I want this is because i'm trying to make a weapon which effects the player and not the activator of the action special (Which is currently a new bullet puff). Any ideas? :?

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