Blood Brightness

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Expand view Topic review: Blood Brightness

by Apothem » Sat Aug 06, 2005 10:08 pm

well, the only reason why i suggested this is simply because, sometimes it just gets in the way of playing most of the time, and while it is a cool effect, it really should be an option... Speaking of which, i dont really remember this being on vanilla doom anyway... :?

by Enjay » Sat Jul 30, 2005 12:21 pm

Ah, right. I misunderstood. So bright green blooded enemies are already possible.

by Graf Zahl » Sat Jul 30, 2005 12:05 pm

Then you have to give it bright green blood. The blood decals are the same color as the blood sprites but with less brightness. That is unavoidable because otherwise it won't look right.

by Enjay » Sat Jul 30, 2005 11:31 am

I'd say that's something that should be added then. For example, I can easily see someone wanting to create a monster that generates bright green splats of goo on the wall when you shoot it. :biggrin:

by Graf Zahl » Sat Jul 30, 2005 11:29 am

But only the red ones. If you specify a blood color the value is overridden.

by Enjay » Sat Jul 30, 2005 11:18 am

Blood decals can already be made bright too - with an altered decaldef.

by Phobus » Sat Jul 30, 2005 10:23 am

you can already do that.

by Killer_Of_Doom » Sat Jul 30, 2005 9:16 am

Instead of blood brightness, i think blood colour would be a nicer thing to be able change. :idea:

by Doomguy0505 » Sat Jul 30, 2005 8:14 am

what would blood brightness be use for, what is it, doesn't sound useful

by ant1991331 » Fri Jul 29, 2005 8:36 am

I don't think so, but dosn't it just make the blood decals brighter? I'm not sure.....
Oh, love the Avatar too.... :)

Blood Brightness

by Apothem » Fri Jul 29, 2005 5:47 am

Is there a possibility of there being an option to adjust it like in skulltag?

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