[Fixed] sethudsize, setfont, hudmessage

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Expand view Topic review: [Fixed] sethudsize, setfont, hudmessage

by Ty Halderman » Sun Dec 07, 2003 2:06 am

Randy, think maybe you left some debug code in there?

Code: Select all

+		Printf ("Width: %d, Pic @ %g, %g\n", hudwidth, Left, Top);
+	if (HUDWidth) Printf ("Size is %dx%d\n", Width, Height);
+	Printf ("CreateFontFromPic: %s (%dx%d)\n", pic->Name, SpaceWidth, FontHeight);
:oops:

by Ty Halderman » Sat Dec 06, 2003 9:48 pm

Woohoo! And I thought I was going to have to just sit and drink all night.


...


D'oh :roll:

Thanks muchly as always.

by randi » Sat Dec 06, 2003 6:52 pm

Ty Halderman wrote:Think we'll have a 2.0.58 before the weekend's out? (pant, pant) :oops:
You'd like that, wouldn't you? :-)

by Ty Halderman » Fri Dec 05, 2003 5:33 pm

Think we'll have a 2.0.58 before the weekend's out? (pant, pant) :oops:

by randi » Fri Dec 05, 2003 5:32 pm

Fixed. I forgot to initialize a variable when creating a font from an image. I also realized you couldn't load PNGs this way, so I fixed that too.

by Ty Halderman » Fri Dec 05, 2003 4:50 pm

Some sort of optimization for release that isn't there for debug?

by randi » Fri Dec 05, 2003 4:49 pm

Strange, it works fine with the debug build but not the release one. :-(

by cccp_leha » Fri Dec 05, 2003 4:16 pm

Ty Halderman wrote:...Heck, Randy's going to look at this thread, think it's just a crap discussion thread, and ignore my plight.
...and thus delaying Doom2000 for four more years? I'm terribly sorry I asked. I'm soooo sorry. :oops:

by Ty Halderman » Fri Dec 05, 2003 4:13 pm

That sound you hear is a BFG warming up, aimed at NJ, USA.

One thing at a time... Then I can bail on all the other projects and pretend we never existed.

Heck, Randy's going to look at this thread, think it's just a crap discussion thread, and ignore my plight. Assuming Randy didn't go to an anime conference or something :D

by cccp_leha » Fri Dec 05, 2003 4:10 pm

I don't like to curse like heck, fucking OK? :D I recall someone saying somethign similar to this. Hey Ty, I know I asked before, but what's up with Ragnarok, Doom Revisited and Puzzleworld? *ducks for cover*

by Enjay » Fri Dec 05, 2003 2:05 pm

Ty Halderman wrote:I think he misspelled *bleep*.
Don't be silly. You'd have to have missed all the keys to spell *bleep* as "Nucking". :roll:

by Kate » Fri Dec 05, 2003 2:01 pm

HotWax wrote:Nucking?
Alternate way of saying "[CENSORED]".

by Ty Halderman » Fri Dec 05, 2003 2:00 pm

I think he misspelled *bleep*.

by HotWax » Fri Dec 05, 2003 1:59 pm

Nucking?

by cccp_leha » Fri Dec 05, 2003 12:10 pm

Ty Halderman wrote:No. Time. To. Breathe.

...how many? :shock:
You know I just realised that as well. WOW time nucking flies.

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