by Ichor » Thu Jul 24, 2003 6:58 am
I guess I could fix it, but if it works in Heretic, why wouldn't it work in ZDoom? When I first tested it in Heretic, I had set the floor 100 units below the higher surface, and it rose up to just above the higher surface. This means that if there wasn't any texture (necessary for the illusion to work), then Heretic raises it 128 units by default. A similar code could be put into ZDoom.
I guess I could fix it, but if it works in Heretic, why wouldn't it work in ZDoom? When I first tested it in Heretic, I had set the floor 100 units below the higher surface, and it rose up to just above the higher surface. This means that if there wasn't any texture (necessary for the illusion to work), then Heretic raises it 128 units by default. A similar code could be put into ZDoom.