Bugs fixed in the unofficial version

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Expand view Topic review: Bugs fixed in the unofficial version

by Graf Zahl » Sun Feb 19, 2006 5:21 am

2.0.99 fixes all the issues listed in this thread. How about a cleanup operation in the bugs forum? ;)

by DoomRater » Mon Feb 13, 2006 12:09 am

I wanted the attacking creature to already be in the state where it charges forward without any delay. If that's possible using A_SpawnItem, that'd be great, cuz I can't think of a way to do it otherwise...

by Anakin S. » Mon Feb 13, 2006 12:08 am

Wouldn't A_SpawnItem do the same thing? Or is there something unique about A_PainAttack that you want to use in a weapon?

by DoomRater » Sat Jan 14, 2006 10:13 pm

A huge bump: A_PainAttack cannot be used by players, sadly. Kinda wish it could, though...

by DoomRater » Fri Dec 02, 2005 3:35 am

I'm surprised more people didn't catch it when Graf said that. I went ABy over it. Well not literally...

by Phobus » Fri Dec 02, 2005 3:34 am

Well in that case you're fine and I'm ignorant :)

by DoomRater » Fri Dec 02, 2005 3:32 am

Uh, A_PainAttack has optional parameters now. I can shoot out anything I want.

by Phobus » Fri Dec 02, 2005 3:22 am

I'd think so, but it would fire unfriendly lost souls. You'd be better off using A_CustomMissile

by DoomRater » Thu Dec 01, 2005 5:57 pm

Can Projectiles kill their children? If not I'll make the spawned projectile a friendly monster instead and use A_PainAttack.

EDIT: Uh, Can A_PainAttack be used from a player?

by Graf Zahl » Thu Dec 01, 2005 5:07 pm

DoomRater wrote:Graf, do you know what my problem is? As I said I used SpawnItem to create the projectiles (do they have to be monsters in order for it to work?) and nothing.

If you refer to killing, the object to be killed has to be shootable. Otherwise any attempt to damage it won't do anything at all. Projectiles also can't kill their owner because the needed information is never passed to them.

by Phobus » Thu Dec 01, 2005 4:06 pm

Ok, I'm wrong then, but the wiki does chuck up a reference when you search for one of them.

by DoomRater » Thu Dec 01, 2005 4:05 pm

Graf, do you know what my problem is? As I said I used SpawnItem to create the projectiles (do they have to be monsters in order for it to work?) and nothing.

by Graf Zahl » Thu Dec 01, 2005 3:34 pm

There is not.

by Phobus » Thu Dec 01, 2005 3:12 pm

There is ParentClass (or was it ChildClass...), but it is undocumented. :?

by DoomRater » Wed Nov 30, 2005 1:05 pm

There was no mentioning of that in the Wiki entry where I found the Codepointer. And I need it to finish my contribution to The Stranger.

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