Enter text before MAP01

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Expand view Topic review: Enter text before MAP01

by Graf Zahl » Tue Jul 19, 2005 6:01 am

Then name your first map MAP00 and create a matching EPISODE definition.

by Skeletor » Tue Jul 19, 2005 5:55 am

Doesn't it also display the level number if you view the map? If so, it would look pretty crap if someone noticed the first level being displayed as Map 02 even though it was clearly the first playable level...

by Enjay » Tue Jul 19, 2005 4:51 am

Skeletor wrote:none of them have been as simple or elegant as a change to MAPINFO that would allow this. I have no idea how complex a change this would be but it just seems like the *right* way to go about it...
Yup, that's pretty much my point. However, Graf seems to think it's a lot of work, so perhaps it's just not practical to make this change. :(

My computer doesn't load maps slowly or anything, but I think it is a very clumsy hack to load up a level only to have it exit immediately just so I can show some text. It also means that MAP01 in my WAD is just a box and a script and the real game starts on MAP02. That also strikes me as inelegant.

by Skeletor » Tue Jul 19, 2005 4:35 am

@lk873 - As he stated above, Enjay is already well aware of the MAPINFO lump but this does not allow you to display a message before Map 01 begins.

And although there have been a few good ways of getting round this problem, none of them have been as simple or elegant as a change to MAPINFO that would allow this. I have no idea how complex a change this would be but it just seems like the *right* way to go about it...

by Graf Zahl » Tue Jul 19, 2005 1:43 am

Especially if they don't contain anything except a dummy sector.

by death734 » Mon Jul 18, 2005 8:59 pm

Enjay wrote:That's one of the "another methods" I have used. You've got to admit, loading up a level only to have it automatically exit immediately just so that some text can be viewed is nothing like as neat as it being supported properly from MAPINFO.
how slow is your computer?
because mine loads up the levels right away. so that you dont really even notice

by LK873 » Mon Jun 27, 2005 11:09 am

by doom2day » Mon Jun 27, 2005 10:20 am

add a feature to zdoom that displays a map07 style text.

by HobbsTiger1 » Sun Jun 19, 2005 1:30 pm

@Enjay, jsut have text appear on the players screen at the start of the level, or alternatively if you have a lot, stick it in the text file. You've probably done both before, and find you would like that map 07 style. Oh well, perhaps the above trick works.

by Graf Zahl » Sun Jun 19, 2005 9:48 am

Ajapted wrote: It's tricky, but doable.

That's the thing. I have no ideas how well it works with ZDoom. But considering that there is a ridiculously simple alternative to achieve the same effect I don't think that this is worth wasting any effort for.

by Ajapted » Sun Jun 19, 2005 8:19 am

You have to do something like call F_StartFinale at the end of G_DoNewGame, and remove the G_DoLoadLevel from the end of G_InitNew and do it via the gamestate. It's tricky, but doable.

by Graf Zahl » Sun Jun 19, 2005 6:33 am

Not the same!

by Ninja_of_DooM » Sun Jun 19, 2005 6:30 am

TITLEMAP anyone? I used that myself once. Quite handy too.:)

by Graf Zahl » Sun Jun 19, 2005 6:11 am

Not if the 'proper support' requires needless work.

by Enjay » Sun Jun 19, 2005 5:03 am

That's one of the "another methods" I have used. You've got to admit, loading up a level only to have it automatically exit immediately just so that some text can be viewed is nothing like as neat as it being supported properly from MAPINFO.

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