[Fixed] Hexen Mana

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Topic review
   

Expand view Topic review: [Fixed] Hexen Mana

by randi » Thu Jan 08, 2004 3:08 pm

Fixed using the suggested sprite renaming technique.

by Tai » Tue Dec 30, 2003 11:41 am

HotWax wrote:He can change is so when you type "idkfa" a hand reaches out of your monitor, slaps you, and then scolds you on using cheat codes.

If that happened I'd stalk out his Inbox. :twisted:

by Sparky » Sat Dec 06, 2003 9:01 am

maybe this is related to that strife ammo poll in the diting forum

by Killo Zapit » Thu Dec 04, 2003 5:11 pm

Chilvence wrote:Well, theres a problem with that logic though - in doom/heretic, should you be prevented from using the disc of repulsion or the mauler? The dark servant or the maulataur?

It only becomes noticable at all when you use the cheat codes, so I dont think it should be changed in any way. The only way to completely avoid it through remapping the sprite names, is for Randy to include sprites for all the conflicting items inside zdoom.wad itself, which would send the file size up a large amount (not to mention step on copyright issues, for whatever thats worth.)
Well, actauly what I ment to say was, In hexen, because there is already a known conflict with the mauler, the cheat mode shouldn't give you one. And visa versa in any other game with a similer bug. Using the weapons and items in mods shouldn’t be effected, it's only when conflicts are apparent in the normal game (cheating or otherwise) that should be "fixed".

by Sparky » Wed Dec 03, 2003 3:06 pm

if he makes some sorta "script" that sorta "renames" each sprite some way
like when it reads the sprite is there, it thinks its called something else like bfg_one and then if used in heretic it would be bfg_two and so on

by Nanami » Tue Dec 02, 2003 3:58 pm

Randy added new sprites for the Hexen flechettes so you can use all three in a game and they'll all show up in the inventory with different graphics. Perhaps he can do this for the questionable Strife graphics as well.

I do remember though that the Iron Lich and the cacodemon use the same frames, and a DeH can easily fix that. However, that won't work if you're playing with Strife weapons in Hexen, so...

by Graf Zahl » Tue Dec 02, 2003 3:07 pm

Destroyer wrote:There's another overlap in frames: The Mauler's bullet puff sprites are SHT2 which is used by Doom 2's Double-barreled shotgun.

Bah, this makes this weapon utterly useless. Something has to be done about this! :(

by Kate » Tue Dec 02, 2003 2:47 pm

There's another overlap in frames: The Mauler's bullet puff sprites are SHT2 which is used by Doom 2's Double-barreled shotgun.

by Ty Halderman » Tue Dec 02, 2003 2:30 pm

Now if it could just make weapons. Or allow you to put an arbitrary sprite sequence in for an existing weapon without using up a bunch of code pointers.

by Nanami » Tue Dec 02, 2003 12:25 pm

It can make standard objects, breakable objects, fake pickup items, and projectiles. =)

by Chris » Tue Dec 02, 2003 3:46 am

How so? You wouldn't require each type, just the ones you want different from the main 'sprite' base.

Plus, it'd allow new things to use a large number of sprites by specifying them like that instead of ones that already span multiple base names by only replacement.

Of course this is currently a moot point since there's only two types of things DECORATE can make right now (standard objects and projectiles, no monsters yet).

by Graf Zahl » Tue Dec 02, 2003 3:32 am

I think that would be a little bit of overkill... ;)

by Chris » Mon Dec 01, 2003 10:28 pm

I agree that this is the best solution in the current situation. There is one additional thing to consider: Some items (e.g. Hexen's Centaur) use two sprite names because they have too much frames. There should be an option to replace them selectively
That could be one way. But also, depending on how those frames are set, you could some something like:

Code: Select all

sprite  SPRT  # set default sprite
deathsprite  DSPR  # use this when dying
attacksprite # ect
idlesprite # ect
walksprite # ect
# ect...

by Sparky » Mon Dec 01, 2003 5:56 pm

Well, Other then That :D

by HotWax » Mon Dec 01, 2003 5:55 pm

Sparky wrote:well if there are so many ways to fix this
how come radny hasent got around to it?
Because you're an asshole.

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