by Killo Zapit » Thu Dec 04, 2003 5:11 pm
Chilvence wrote:Well, theres a problem with that logic though - in doom/heretic, should you be prevented from using the disc of repulsion or the mauler? The dark servant or the maulataur?
It only becomes noticable at all when you use the cheat codes, so I dont think it should be changed in any way. The only way to completely avoid it through remapping the sprite names, is for Randy to include sprites for all the conflicting items inside zdoom.wad itself, which would send the file size up a large amount (not to mention step on copyright issues, for whatever thats worth.)
Well, actauly what I ment to say was, In hexen, because there is already a known conflict with the mauler, the cheat mode shouldn't give you one. And visa versa in any other game with a similer bug. Using the weapons and items in mods shouldnt be effected, it's only when conflicts are apparent in the normal game (cheating or otherwise) that should be "fixed".
[quote="Chilvence"]Well, theres a problem with that logic though - in doom/heretic, should you be prevented from using the disc of repulsion or the mauler? The dark servant or the maulataur?
It only becomes noticable at all when you use the cheat codes, so I dont think it should be changed in any way. The only way to completely avoid it through remapping the sprite names, is for Randy to include sprites for all the conflicting items inside zdoom.wad itself, which would send the file size up a large amount (not to mention step on copyright issues, for whatever thats worth.)[/quote]
Well, actauly what I ment to say was, In hexen, because there is already a known conflict with the mauler, the cheat mode shouldn't give you one. And visa versa in any other game with a similer bug. Using the weapons and items in mods shouldnt be effected, it's only when conflicts are apparent in the normal game (cheating or otherwise) that should be "fixed".