by Xaser » Sat Jul 02, 2005 10:47 pm
Whoa... this is certainly very strange indeed. I made a small
test wad to demonstrate the effect, and as Graf said, any armor pickup you get will instantly be removed when the door closes. Kind of weird, huh?
Also, I'm not sure if this would work, but isn't there a flag that prevents an actor from being crushed? If so, could this possibly be applied to that internal inventory item so it doesn't die?
Whoa... this is certainly very strange indeed. I made a small [url=http://rapidshare.de/files/2764177/armorcrush.wad.html]test wad[/url] to demonstrate the effect, and as Graf said, any armor pickup you get will instantly be removed when the door closes. Kind of weird, huh?
Also, I'm not sure if this would work, but isn't there a flag that prevents an actor from being crushed? If so, could this possibly be applied to that internal inventory item so it doesn't die?