[2.0.96] Slopes in helmsdeep are messed up?

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Expand view Topic review: [2.0.96] Slopes in helmsdeep are messed up?

by Enjay » Tue Jan 31, 2006 8:57 am

You scale the floor in that sector using ACS.

by kingcaco » Mon Jan 30, 2006 6:41 pm

speaking of slopes, does anybody know how not to make slopes flats stretch like that? i've seen it done in other wads.

by Graf Zahl » Mon Jan 16, 2006 11:11 am

That's because the old formula was wrong.

by chopkinsca » Mon Jan 16, 2006 10:09 am

It occurs with slopes made with slope thing type 9503. The slope angle is the opposite of what it used to be.

by Enjay » Sun Jun 19, 2005 3:06 am

Graf Zahl wrote:Maybe this WAD adjusted them for the old code.
I believe it did.

by Graf Zahl » Sun Jun 19, 2005 2:01 am

Randy did some fixed to the slope calculation code. Maybe this WAD adjusted them for the old code.

[2.0.96] Slopes in helmsdeep are messed up?

by timmie » Sat Jun 18, 2005 11:07 pm

The slopes for the pillars in the opening room in helmsdeep appear to be wonky. I grabbed 2.0.96 again to see if it was something I was doing, but it was messed up in there as well...

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