Co-op inventory

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Expand view Topic review: Co-op inventory

by Bio Hazard » Wed Jun 22, 2005 4:52 pm

It worked! The co-op bug is gone! (in 96x at least)

Image
YOU HAVE SAVED OUR PEOPLE

by Bio Hazard » Tue Jun 14, 2005 7:07 pm

I was trying to get some info out of you concerning this bug so Grubber and I can fix it.

Thank you Randy. I hope that log entry can be enough to help Grubber patch the code for 96x.

by randi » Tue Jun 14, 2005 4:35 pm

Bumping a bug report will not make it more likely I will fix it, since I go through the bugs in pretty much a random order when I'm fixing them.

That said, I believe the fix was this:
rh-log.txt wrote:February 10, 2005
  • Fixed: G_FinishTravel() needs to retrieve the next player before changing the current one's statnum.

by Bio Hazard » Tue Jun 14, 2005 3:53 pm

BUMP

Co-op inventory

by Risen » Sat Feb 19, 2005 2:39 pm

I have a feeling this was reported before, but I couldn't find the thread. Anyway, I have some more information.

I was hosting a co-op session.
Finished the first map.
At the start of the second map, my partner had no inventory.
Starting the third map, I had no inventory.
Starting the fourth map, my beginning inventory was not what it should have been. Instead, it appeared to be what it was when we finised the scond map.

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