by Jonathan » Tue Jun 14, 2005 7:28 am
No it doesn't, since the original suggestion was for an effect that could be applied through a powerup, not a command line option to slow the game's overall speed.
It's always been possible to slow the Doom engine speed, that's how "cheated" or TAS demos are created, traditionally with an associated reduction of framerate whilst playing. Since, as someone already said, ZDoom decouples tics from framerate, presumably that wouldn't be the case anymore. Obviously hitscan weapons remain instant, but you have more time to react inbetween shots, which does provide a significant advantage.
Anyway, I don't see any major technical obstacle to actually implementing this feature, but I wouldn't really recommend it be priority. It seems more like the kind of thing to be implemented within a TC's custom engine than in the main ZDoom branch.
No it doesn't, since the original suggestion was for an effect that could be applied through a powerup, not a command line option to slow the game's overall speed.
It's always been possible to slow the Doom engine speed, that's how "cheated" or TAS demos are created, traditionally with an associated reduction of framerate whilst playing. Since, as someone already said, ZDoom decouples tics from framerate, presumably that wouldn't be the case anymore. Obviously hitscan weapons remain instant, but you have more time to react inbetween shots, which does provide a significant advantage.
Anyway, I don't see any major technical obstacle to actually implementing this feature, but I wouldn't really recommend it be priority. It seems more like the kind of thing to be implemented within a TC's custom engine than in the main ZDoom branch.