by Tormentor667 » Tue Jun 14, 2005 12:50 am
wildweasel wrote:In the game Serious Sam, there are many options relating to co-op. Here are the highlights that I'd love to see implemented as options in ZDoom (perhaps using the cvar Coopflags or something - don't want to clutter Dmflags).
* Respawn in place. When playing large maps like Deus Vult, it's a MAJOR pain in the butt to run across large areas to get back to where you were.
* Items per player. The items appear in the same place for all players. When one player picks the item up, it disappears from their view, but everyone else still sees it and can pick it up. Essentially, everybody can pick up one of every item in the level. No more need to worry about who needs health.
* Keep inventory. Perhaps this could be multi-staged - Keep Weapons, Keep Keys, Keep Ammo, Keep Inventory Items. (The inventory items should probably be on by default, for maps with puzzle items)
Seconded, because they are good ideas!
[quote="wildweasel"]In the game [i]Serious Sam[/i], there are many options relating to co-op. Here are the highlights that I'd love to see implemented as options in ZDoom (perhaps using the cvar Coopflags or something - don't want to clutter Dmflags).
* Respawn in place. When playing large maps like Deus Vult, it's a MAJOR pain in the butt to run across large areas to get back to where you were.
* Items per player. The items appear in the same place for all players. When one player picks the item up, it disappears from their view, but everyone else still sees it and can pick it up. Essentially, everybody can pick up one of every item in the level. No more need to worry about who needs health.
* Keep inventory. Perhaps this could be multi-staged - Keep Weapons, Keep Keys, Keep Ammo, Keep Inventory Items. (The inventory items should probably be on by default, for maps with puzzle items)[/quote]
Seconded, because they are good ideas!