by Enjay » Mon Jun 06, 2005 4:00 am
Yeah, yeah, I know current version...
This "problem" appeared with 2.0.63a, and I can't test it with 2.0.96 because it occurs with Warzone_X.wad which only works with 2.0.63a
In fact, it may not even be a problem, I'm only posting this to get an opinion on whether it is likely to still exist with current versions and if it truly is a problem.
The reason I think it could cause a problem is because there was a similar thing some time ago that messed up one of LilWhiteMouse's mods (regarding the puffs made with Hexen elee weapons in Doom).
The problem? Bullet puff type can be dictated by the weapon in use.
Try this:
Load up warzone_x and get all the weapons. Switch to the assault rifle (the one that has an alternative blood splat when it hits an enemy). When you shoot a wall with this weapon, it makes a bullet puff that looks like the normal one, but which is drawn bright. Fire the weapon.
Use MDK to hit a wall. You should notice that it also now uses the fullbright puff from the assault rifle instead of the normal Doom dull puff.
Change to another hitscan weapon using the regular dull puff but do not fire it.
Use MDK - the puff is still bright.
Fire your hitscan weapon (or let a hitscan enemy fire).
Use MDK - the puff is dull.
Change back to the assault rifle, fire, use MDK and the puff is bright again.
Yeah, yeah, I know current version...
This "problem" appeared with 2.0.63a, and I can't test it with 2.0.96 because it occurs with Warzone_X.wad which only works with 2.0.63a
In fact, it may not even be a problem, I'm only posting this to get an opinion on whether it is likely to still exist with current versions and if it truly is a problem.
The reason I think it could cause a problem is because there was a similar thing some time ago that messed up one of LilWhiteMouse's mods (regarding the puffs made with Hexen elee weapons in Doom).
The problem? Bullet puff type can be dictated by the weapon in use.
Try this:
Load up warzone_x and get all the weapons. Switch to the assault rifle (the one that has an alternative blood splat when it hits an enemy). When you shoot a wall with this weapon, it makes a bullet puff that looks like the normal one, but which is drawn bright. Fire the weapon.
Use MDK to hit a wall. You should notice that it also now uses the fullbright puff from the assault rifle instead of the normal Doom dull puff.
Change to another hitscan weapon using the regular dull puff but do not fire it.
Use MDK - the puff is still bright.
Fire your hitscan weapon (or let a hitscan enemy fire).
Use MDK - the puff is dull.
Change back to the assault rifle, fire, use MDK and the puff is bright again.