No graphics output on Linux, window never opens

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Topic review
   

Expand view Topic review: No graphics output on Linux, window never opens

Re: No graphics output on Linux, window never opens

by lemming » Tue Sep 02, 2025 12:25 am

Wait, you're the OpenAL-Soft/libopenal1 maintainer? Awesome.

Re: No graphics output on Linux, window never opens

by Chris » Mon Sep 01, 2025 10:02 pm

phinet wrote: Sun Aug 31, 2025 8:06 pm Okay, some testing your fix works perfectly on all of my systems, including the pi that started this all. Gonna open a PR, but I'd like to credit you. What name + email can I put into the commit metadata? Feel free to dm.
I'm kcat on github, I've contributed to the GZDoom repo a few times before, so I presume just @'ing me or something should be fine.

Re: No graphics output on Linux, window never opens

by phinet » Sun Aug 31, 2025 8:06 pm

Okay, some testing your fix works perfectly on all of my systems, including the pi that started this all. Gonna open a PR, but I'd like to credit you. What name + email can I put into the commit metadata? Feel free to dm.

Edit:
If you're not comfortable sharing stuff like that, I can also credit as Chris <chris@forum.zdoom.org>

Re: No graphics output on Linux, window never opens

by phinet » Fri Aug 29, 2025 8:13 pm

Chris wrote: Fri Aug 29, 2025 5:57 pm Maybe AMD/Mesa vs nVidia? lemming mentioned having nVidia using the proprietary driver, I have AMD with Mesa 25.0.7 (latest in Debian unstable). What do you have?
AMD on both of my computers. Need to get an nvidia card for testing at some point...

Code: Select all

Device: AMD Radeon 780M Graphics (radeonsi, phoenix, LLVM 20.1.8, DRM 3.63, 6.15.10-200.fc42.x86_64) (0x15bf)
Version: 25.1.7

and 

Device: AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 20.1.8, DRM 3.63, 6.15.10-200.fc42.x86_64) (0x744c)            
Version: 25.1.7
Chris wrote: Fri Aug 29, 2025 5:57 pm I have no idea whatsoever if this is a proper fix, I don't know why setmodeneeded was set so late to begin with, or if the later instance being set true is still needed with the earlier one, or if there's any other conditions where setmodeneeded should or shouldn't be set, or if it may reintroduce the issue the instigating patch tried to handle, but this fixes the freeze for me.
Glad you have a fix! I will test if that breaks what the original patch was fixing.

Originally, raspberry pi's pixel de and some x11 other compositors would "freeze" (create a non-interactive, transparent fullscreen window) when the system tried to open a window before the network wait was done. Instead, now all windows are launched hidden, then setmodeneeded is used to show the window when it is ready. I'm worried that moving it earlier will cause the same issue, but I will certainly test that and get back to you tomorrow.
Chris wrote: Fri Aug 29, 2025 5:57 pm Also another thing that seems odd to me is with commit 2e8fb069f30e2427d0810e43fb5944873e7833a9.
You're absolutley right. That's an oversight on my end. I'm also surprised it isn't causing issues. Will fix

Re: No graphics output on Linux, window never opens

by Chris » Fri Aug 29, 2025 5:57 pm

phinet wrote: Fri Aug 29, 2025 4:25 pm Thank you for testing that! I'm sorry I can't be of more help. I'm still completely incapable of reproducing this. I think this might be an issue specific to your machine, but I'll keep an eye out for similar reports.
Maybe AMD/Mesa vs nVidia? lemming mentioned having nVidia using the proprietary driver, I have AMD with Mesa 25.0.7 (latest in Debian unstable). What do you have? Since it seems the issue is trying to present the swapchain prior to the window being shown, causing the driver to wait for something that never happens, a couple possible fixes would be to not try presenting during startup prior to the window being shown, or show the window earlier when it can start presenting to the window. Though I would need to take some time to learn GZDoom's startup code to attempt doing something like that, nor do I understand what the original issue was that lead to the instigating commit and how that solved whatever that problem was (all it seemed to do before then is show the same window at a earlier point, which is essentially what's needed here, and I don't understand the relation to "phantom window freezing desktop" that the change is meant to handle).
phinet wrote: Fri Aug 29, 2025 4:25 pm I'm not sure if it's in the debian repos, but you might try switching from sdl2 to sd3+sd2-compat. That might fix the issue for you, but I'm really not sure. I'm also not sure if it;s a good idea to swap out the software you're using, for obvious reason.
On Debian, you can actually have libsdl2 and libsdl2-compat installed together. libsdl2-compat installs the alternate lib into some out of the way location, that you can opt into using with LD_PRELOAD. A separate package, libsdl2-compat-shim, installs that alternate lib into the normal library path where it's used automatically.

In either case, sdl2-compat unfortunately doesn't fix the issue with Wayland native. It still freezes during init when trying to display startup progress.

EDIT:
Indeed, it seems setmodeneeded is being set too late, well after FStartScreen::Render is getting called, so if the display throttling allows a frame to be rendered before setmodeneeded is set to true after checking the network game status, it freezes. If instead setmodeneeded is set after StartScreen is created and before it starts calling FStartScreen::Render, it works:

Code: Select all

diff --git a/src/d_main.cpp b/src/d_main.cpp
index df64adb84..84b5535e3 100644
--- a/src/d_main.cpp
+++ b/src/d_main.cpp
@@ -3353,7 +3353,11 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
        FBaseCVar::EnableCallbacks ();
 
        StartScreen = nostartscreen? nullptr : GetGameStartScreen(per_shader_progress > 0 ? max_progress * 10 / 9 : max_progress + 3);
-       if (StartScreen != nullptr) StartScreen->Render();
+       if (StartScreen != nullptr)
+       {
+               setmodeneeded = true;
+               StartScreen->Render();
+       }
        
        // +compatmode cannot be used on the command line, so use this as a substitute
        auto compatmodeval = Args->CheckValue("-compatmode");
I have no idea whatsoever if this is a proper fix, I don't know why setmodeneeded was set so late to begin with, or if the later instance being set true is still needed with the earlier one, or if there's any other conditions where setmodeneeded should or shouldn't be set, or if it may reintroduce the issue the instigating patch tried to handle, but this fixes the freeze for me.

Also another thing that seems odd to me is with commit 2e8fb069f30e2427d0810e43fb5944873e7833a9. It's calling screen->ToggleFullscreen and V_OutputResized(screen->GetWidth(), screen->GetHeight()); between screen->BeginFrame();/twod->Begin(screen->GetWidth(), screen->GetHeight()); and twod->End();/screen->Update();. I'm surprised this doesn't cause a problem, toggling fullscreen to show the window, and possibly resize the video output, after the screen frame has begun and the "2d" texture rendering started with the pre-fullscreen size, potentially causing it to go out of sync if going fullscreen caused the framebuffer to change size. Would it make more sense to do that earlier? Like this:

Code: Select all

diff --git a/src/common/startscreen/startscreen.cpp b/src/common/startscreen/startscreen.cpp
index 8800fb0fa..56895ae3e 100644
--- a/src/common/startscreen/startscreen.cpp
+++ b/src/common/startscreen/startscreen.cpp
@@ -667,6 +667,13 @@ void FStartScreen::Render(bool force)
        // Do not refresh too often. This function gets called a lot more frequently than the screen can update.
        if (nowtime - screen->FrameTime > minwaittime || force)
        {
+               if (setmodeneeded)
+               {
+                       setmodeneeded = false;
+                       screen->ToggleFullscreen(vid_fullscreen);
+                       V_OutputResized(screen->GetWidth(), screen->GetHeight());
+               }
+
                screen->FrameTime = nowtime;
                screen->BeginFrame();
                twod->ClearClipRect();
@@ -694,13 +701,6 @@ void FStartScreen::Render(bool force)
                        DrawTexture(twod, StartupTexture, 0, 0, DTA_VirtualWidthF, displaywidth, DTA_VirtualHeightF, displayheight, TAG_END);
                }
 
-               if (setmodeneeded)
-               {
-                       setmodeneeded = false;
-                       screen->ToggleFullscreen(vid_fullscreen);
-                       V_OutputResized(screen->GetWidth(), screen->GetHeight());
-               }
-
                twod->End();
                screen->Update();
                twod->OnFrameDone();
Though again, I have no idea what the implications are of this change. Why it was originally put where it is, and if doing it earlier may be a problem. In either case, it Works For Me(tm).

Re: No graphics output on Linux, window never opens

by phinet » Fri Aug 29, 2025 4:25 pm

Thank you for testing that! I'm sorry I can't be of more help. I'm still completely incapable of reproducing this. I think this might be an issue specific to your machine, but I'll keep an eye out for similar reports.

I'm not sure if it's in the debian repos, but you might try switching from sdl2 to sd3+sd2-compat. That might fix the issue for you, but I'm really not sure. I'm also not sure if it;s a good idea to swap out the software you're using, for obvious reason.

Re: No graphics output on Linux, window never opens

by Chris » Thu Aug 28, 2025 7:50 pm

phinet wrote: Thu Aug 28, 2025 6:40 pm Okay, this is interesting. Unfortunately, I'm still unable to replicate the issue you're having. Thankfully, native wayland with sdl2 (non compat) is not the default, so I don't think this will end up being an issue (though I might be wrong).
It does mean I won't be able to use HDR in GZDoom anymore, since X11 doesn't handle the necessary information. Not a great loss all things considered I suppose, but it is something. Though also not knowing the inner workings of SDL2 or XWayland, it's difficult to tell if it's not actually an issue with X11, or if it just happens to avoid what seems to be some kind of timing or race condition.
phinet wrote: Thu Aug 28, 2025 6:40 pm I'm wondering if this has something to do with your framerate? That specific render call never happens on my machine, due to the throttling that is implemented. If I disable the throttling, things still work as expected. I'm curious what would happen on your system if the throttling is disabled.

To do that you can change the if statement at `startscreen.cpp:668` from

Code: Select all

if (nowtime - screen->FrameTime > minwaittime || force)
to

Code: Select all

if (1)
With that, it freezes notably sooner, now after Texman.Init: Init texture manager.. The loading bar printed in the terminal also doesn't fill up (previously it would fill almost all the way up with, essentially, [=======.] before freezing, while now it stops right away with [........]).

Code: Select all

... everything above is basically the same as before ...
#12 0x0000555555d56d22 in VulkanSwapChain::QueuePresent (this=0x555557dcc480, imageIndex=<optimized out>, semaphore=<optimized out>) at /home/chris/projects/gzdoom/libraries/ZVulkan/src/vulkanswapchain.cpp:262
#13 0x000055555585e0dd in VkFramebufferManager::QueuePresent (this=<optimized out>) at /home/chris/projects/gzdoom/src/common/rendering/vulkan/textures/vk_framebuffer.cpp:78
#14 0x0000555555843c6a in VkCommandBufferManager::WaitForCommands (this=0x555557229540, finish=finish@entry=true, uploadOnly=uploadOnly@entry=false) at /usr/include/c++/14/bits/unique_ptr.h:193
#15 0x00005555558406f4 in VkCommandBufferManager::WaitForCommands (this=<optimized out>, finish=true) at /home/chris/projects/gzdoom/src/common/rendering/vulkan/system/vk_commandbuffer.h:22
#16 VulkanRenderDevice::Update (this=0x555558ca48b0) at /home/chris/projects/gzdoom/src/common/rendering/vulkan/system/vk_renderdevice.cpp:230
#17 0x0000555555ac04fe in FStartScreen::Render (this=this@entry=0x55555723d090, force=force@entry=false) at /home/chris/projects/gzdoom/src/common/startscreen/startscreen.cpp:705
#18 0x0000555555ac0645 in FStartScreen::Progress (this=0x55555723d090, advance=<optimized out>) at /home/chris/projects/gzdoom/src/common/startscreen/startscreen.cpp:652
#19 0x0000555555b04cef in FTextureManager::AddGroup (this=this@entry=0x555556cdac20 <TexMan>, wadnum=wadnum@entry=0, ns=ns@entry=1, usetype=usetype@entry=ETextureType::Sprite) at /home/chris/projects/gzdoom/src/common/textures/texturemanager.cpp:594
#20 0x0000555555b07a7b in FTextureManager::AddTexturesForWad (this=0x555556cdac20 <TexMan>, wadnum=0, build=...) at /home/chris/projects/gzdoom/src/common/textures/texturemanager.cpp:945
#21 0x0000555555b0865d in FTextureManager::AddTextures (this=this@entry=0x555556cdac20 <TexMan>, progressFunc_=progressFunc_@entry=0x55555587dde0 <_FUN()>, checkForHacks=checkForHacks@entry=0x55555587cc10 <CheckForHacks(BuildInfo&)>, customtexturehandler=0x555555a27710 <InitBuildTiles()>) at /home/chris/projects/gzdoom/src/common/textures/texturemanager.cpp:1227
#22 0x0000555555883e65 in D_InitGame (iwad_info=<optimized out>, iwad_info@entry=0x555557207ec0, allwads=std::vector of length 0, capacity 0, pwads=std::vector of length 0, capacity 0) at /home/chris/projects/gzdoom/src/d_main.cpp:3399
#23 0x0000555555886414 in D_DoomMain_Internal () at /home/chris/projects/gzdoom/src/d_main.cpp:3846
#24 GameMain () at /home/chris/projects/gzdoom/src/d_main.cpp:3927
#25 0x00005555556a6bd2 in main (argc=1, argv=0x7fffffffdb38) at /home/chris/projects/gzdoom/src/common/platform/posix/sdl/i_main.cpp:207
EDIT:
To make sure, I also ran it without VK_HDR_layer, and the freeze still happens exactly the same (verified in the backtrace that vkroots::wrap_QueuePresentKHR and HdrLayer::VkDeviceOverrides::QueuePresentKHR are no longer part of it, VulkanSwapChain::QueuePresent calls right to wsi_common_queue_present).

Re: No graphics output on Linux, window never opens

by phinet » Thu Aug 28, 2025 6:40 pm

Okay, this is interesting. Unfortunately, I'm still unable to replicate the issue you're having. Thankfully, native wayland with sdl2 (non compat) is not the default, so I don't think this will end up being an issue (though I might be wrong).

I'm wondering if this has something to do with your framerate? That specific render call never happens on my machine, due to the throttling that is implemented. If I disable the throttling, things still work as expected. I'm curious what would happen on your system if the throttling is disabled.

To do that you can change the if statement at `startscreen.cpp:668` from

Code: Select all

if (nowtime - screen->FrameTime > minwaittime || force)
to

Code: Select all

if (1)

Re: No graphics output on Linux, window never opens

by Chris » Thu Aug 28, 2025 5:50 pm

phinet wrote: Thu Aug 28, 2025 5:32 pm > which still freezes after script parsing ... without the game/window showing

I think this is a different issue, I'm currently trying to see if I can replicate it.
Some quick debugging, and it seems to be freezing here:

Code: Select all

Thread 1 (Thread 0x7ffff61a4980 (LWP 489326) "gzdoom"):
#0  __syscall_cancel_arch () at ../sysdeps/unix/sysv/linux/x86_64/syscall_cancel.S:56
#1  0x00007ffff6ba9668 in __internal_syscall_cancel (a1=<optimized out>, a2=<optimized out>, a3=<optimized out>, a4=<optimized out>, a5=a5@entry=8, a6=a6@entry=0, nr=271) at ./nptl/cancellation.c:49
#2  0x00007ffff6ba96ad in __syscall_cancel (a1=<optimized out>, a2=<optimized out>, a3=<optimized out>, a4=<optimized out>, a5=a5@entry=8, a6=a6@entry=0, nr=271) at ./nptl/cancellation.c:75
#3  0x00007ffff6c1de6e in __GI_ppoll (fds=fds@entry=0x7fffffffbe00, nfds=nfds@entry=1, timeout=<optimized out>, timeout@entry=0x0, sigmask=sigmask@entry=0x0) at ../sysdeps/unix/sysv/linux/ppoll.c:42
#4  0x00007ffff799cb77 in ppoll (__fds=0x7fffffffbe00, __nfds=1, __timeout=0x0, __ss=0x0) at /usr/include/x86_64-linux-gnu/bits/poll2.h:101
#5  wl_display_poll (display=display@entry=0x555556ef2fd0, events=events@entry=1, timeout=timeout@entry=0x0) at ../src/wayland-client.c:2006
#6  0x00007ffff799e4ed in wl_display_dispatch_queue_timeout (display=0x555556ef2fd0, queue=0x5555571894d0, timeout=timeout@entry=0x0) at ../src/wayland-client.c:2086
#7  0x00007ffff799e5ef in wl_display_dispatch_queue (display=<optimized out>, queue=<optimized out>) at ../src/wayland-client.c:2163
#8  0x00007ffff2588d60 in wsi_wl_swapchain_queue_present (wsi_chain=0x555558c465e0, image_index=1, present_id=0, damage=0x0) at ../src/vulkan/wsi/wsi_common_wayland.c:2465
#9  0x00007ffff257f3f3 in wsi_common_queue_present (wsi=0x555558bbd848, device=<optimized out>, queue=<optimized out>, queue_family_index=<optimized out>, pPresentInfo=0x7fffffffc320) at ../src/vulkan/wsi/wsi_common.c:1579
#10 0x00007ffff47c1504 in HdrLayer::VkDeviceOverrides::QueuePresentKHR (pDispatch=0x555558bab550, queue=0x555557795cc0, pPresentInfo=0x7fffffffc320) at ../src/VkLayer_hdr_wsi.cpp:815
#11 0x00007ffff47b6499 in vkroots::wrap_QueuePresentKHR<HdrLayer::VkInstanceOverrides, vkroots::NoOverrides, HdrLayer::VkDeviceOverrides> (queue=0x555557795cc0, pPresentInfo=0x7fffffffc320) at ../subprojects/vkroots/vkroots.h:5060
#12 0x0000555555d56d62 in VulkanSwapChain::QueuePresent (this=0x555557d9ae20, imageIndex=<optimized out>, semaphore=<optimized out>) at /home/chris/projects/gzdoom/libraries/ZVulkan/src/vulkanswapchain.cpp:262
#13 0x000055555585e0dd in VkFramebufferManager::QueuePresent (this=<optimized out>) at /home/chris/projects/gzdoom/src/common/rendering/vulkan/textures/vk_framebuffer.cpp:78
#14 0x0000555555843c6a in VkCommandBufferManager::WaitForCommands (this=0x555558b2df20, finish=finish@entry=true, uploadOnly=uploadOnly@entry=false) at /usr/include/c++/14/bits/unique_ptr.h:193
#15 0x00005555558406f4 in VkCommandBufferManager::WaitForCommands (this=<optimized out>, finish=true) at /home/chris/projects/gzdoom/src/common/rendering/vulkan/system/vk_commandbuffer.h:22
#16 VulkanRenderDevice::Update (this=0x5555577937a0) at /home/chris/projects/gzdoom/src/common/rendering/vulkan/system/vk_renderdevice.cpp:230
#17 0x0000555555ac04ec in FStartScreen::Render (this=this@entry=0x5555575d5790, force=force@entry=false) at /home/chris/projects/gzdoom/src/common/startscreen/startscreen.cpp:705
#18 0x0000555555ac0685 in FStartScreen::Progress (this=0x5555575d5790, advance=advance@entry=1) at /home/chris/projects/gzdoom/src/common/startscreen/startscreen.cpp:652
#19 0x0000555555883fe1 in D_InitGame (iwad_info=<optimized out>, iwad_info@entry=0x5555576ea420, allwads=std::vector of length 0, capacity 0, pwads=std::vector of length 0, capacity 0) at /home/chris/projects/gzdoom/src/d_main.cpp:3440
#20 0x0000555555886414 in D_DoomMain_Internal () at /home/chris/projects/gzdoom/src/d_main.cpp:3846
#21 GameMain () at /home/chris/projects/gzdoom/src/d_main.cpp:3927
#22 0x00005555556a6bd2 in main (argc=1, argv=0x7fffffffdb38) at /home/chris/projects/gzdoom/src/common/platform/posix/sdl/i_main.cpp:207
This is before the window shows up, maybe it doesn't like being sent a queue present without the window actually visible yet? I also noticed the HdrLayer:: part in the backtrace, so I also tried disabling vk_hdr, but it made no difference (that part in the backtrace remained even, but I did notice from [HDR Layer] that it picked a normal non-extended sRGB color space, so HDR is disabled in the game).

Re: No graphics output on Linux, window never opens

by phinet » Thu Aug 28, 2025 5:32 pm

> It's actually working fine for me in both X11 and Wayland native output windows

Awesome! Glad to hear. I'll send the fix upstream soon. Sorry for breaking things in the first place.

> which still freezes after script parsing ... without the game/window showing

I think this is a different issue, I'm currently trying to see if I can replicate it.

Re: No graphics output on Linux, window never opens

by lemming » Thu Aug 28, 2025 5:22 pm

It's actually working fine for me in both X11 and Wayland native output windows, both running from the command line and invoking directly from the windowing environment. However, I am using dependencies repackaged from Ubuntu 24.04, since I actually keep all my build environments in containers.

Re: No graphics output on Linux, window never opens

by Chris » Thu Aug 28, 2025 4:51 pm

phinet wrote: Thu Aug 28, 2025 3:04 pm Thank you for the information.

I believe I have a fix. Would you be able to test if this fixes the issue for you?

https://github.com/the-phinet/gzdoom/tr ... um-t-80790

(branch fix-forum-t-80790, commit 26f147c2b8)

Edit: added fix for missing loading screen in commit affbcb5034
It seems to fix it with X11, but not Wayland native (using SDL_VIDEODRIVER=wayland), which still freezes after script parsing ... without the game/window showing.

Re: No graphics output on Linux, window never opens

by phinet » Thu Aug 28, 2025 3:04 pm

Thank you for the information.

I believe I have a fix. Would you be able to test if this fixes the issue for you?

https://github.com/the-phinet/gzdoom/tr ... um-t-80790

(branch fix-forum-t-80790, commit 26f147c2b8)

Edit: added fix for missing loading screen in commit affbcb5034

Re: No graphics output on Linux, window never opens

by lemming » Wed Aug 27, 2025 11:06 pm

I have regular old SDL2, as well. Same version as Chris, above. This machine is in as close to an "out-of-the-box" configuration as I can manage (most software is installed via Flatpak or other containment mechanisms, only a handful of programs are installed from the package repo), so it is reasonable to assume that at least some other users with Debian-based distros (Ubuntu, Mint, etc.) will be in a similar state.

Code: Select all

sudo apt list | grep libsdl2-2.0-0

WARNING: apt does not have a stable CLI interface. Use with caution in scripts.

libsdl2-2.0-0/plucky,now 2.32.2+dfsg-2 amd64 [installed,automatic]
libsdl2-2.0-0/plucky 2.32.2+dfsg-2 i386
In fact:

Code: Select all

apt-cache rdepends --installed libsdl2-2.0-0
libsdl2-2.0-0
Reverse Depends:
  libavdevice61
    libsdl2-compat-shim
  ffmpeg
    libsdl2-compat-shim
  steam-libs
    libsdl2-compat-shim
  plasma-desktop
    libsdl2-compat-shim
  libmpv2
    libsdl2-compat-shim
  libavdevice61
    libsdl2-compat-shim
  ffmpeg
    libsdl2-compat-shim
  plasma-desktop
    libsdl2-compat-shim
So there's a decent chance I didn't even install it, it's just there because I have KDE Plasma.

Re: No graphics output on Linux, window never opens

by Chris » Wed Aug 27, 2025 9:58 pm

phinet wrote: Wed Aug 27, 2025 8:31 pm It seems the only difference between my working systems and my non-working system is the sdl version. All of my working systems are using `sdl3 (3.2.x)` with `sd2-compat (2.32.x)`, and my non-working system is using `sdl2 (2.32.4)` directly.

Can you confirm if you are using sdl2 or sdl2-compat? I think that would explain why my system defaults to wayland, and yours to x11, also.
I'm using sdl2 (2.32.8+dfsg-2), not sdl2-compat. With sdl2-compat, it works with X11 (the default, XWayland) but not Wayland native (with SDL_VIDEODRIVER=wayland, it stops at the same point).

EDIT:
Reverting just the aforementioned commit makes it work again without sdl2-compat, for both X11 and Wayland. Also to note, when using sdl2-compat with X11, the loading screen with the GZDoom logo and loading bar was skipped, which reverting that commit makes show up again.

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