That's why I was wondering about the other locations. If you have moved your ini out of the GZDoom install folder (which is how I read your post - not sure if that's correct), it may have created one in "Documents/My Games/GZDoom". If so, all moving the file is doing is getting GZDoom to use the one in that folder rather than creating a new one from scratch. If all that has happened, then there might be some unusual setting in the one from "Documents/My Games/GZDoom".
However, I have now replicated the issue. The problem is, I'm not sure why it happens.
If I use my existing ini file (gzdoom_portable.ini in my GZDoom folder) then, with the attached MAPINFO created for testing purposes to put map01 and map02 of Doom2 into a hub (with altered music and skies as a quick chek to make sure the file has loaded) I get a screen wipe when I start the game, and no screen wipe when I transition to map02. All as expected.
If I remove the ini file in my GZDoom directory and allow GZDoom to create a new one in Documents/My Games/GZDoom then I get a screen wipe when starting the game (as expected) but I also get one when going from map01 to map02 (not expected).
Unfortunately, my gzdoom_portable.ini has a lot of stuff in it from various projects, so it's hard to navigate. I've searched for a few obvious things to compare between the two inis but I can't find what is causing the difference.
The MAPINFO if you want a quick easy test:
And here's a video of the difference between my two inis using the mapinfo.
VIDEO
Both videos with GZDoom 4.14.2.
The only settings that I changed in the new ini before recording the video was the movement and use keybinds, inverted mouse look and autorun so that I could actually control the player without fumbling around all over the place. WASD is a nightmare for me!
That's why I was wondering about the other locations. If you have moved your ini out of the GZDoom install folder (which is how I read your post - not sure if that's correct), it may have created one in "Documents/My Games/GZDoom". If so, all moving the file is doing is getting GZDoom to use the one in that folder rather than creating a new one from scratch. If all that has happened, then there might be some unusual setting in the one from "Documents/My Games/GZDoom". However, I have now replicated the issue. The problem is, I'm not sure why it happens. If I use my existing ini file (gzdoom_portable.ini in my GZDoom folder) then, with the attached MAPINFO created for testing purposes to put map01 and map02 of Doom2 into a hub (with altered music and skies as a quick chek to make sure the file has loaded) I get a screen wipe when I start the game, and no screen wipe when I transition to map02. All as expected. If I remove the ini file in my GZDoom directory and allow GZDoom to create a new one in Documents/My Games/GZDoom then I get a screen wipe when starting the game (as expected) but I also get one when going from map01 to map02 (not expected). Unfortunately, my gzdoom_portable.ini has a lot of stuff in it from various projects, so it's hard to navigate. I've searched for a few obvious things to compare between the two inis but I can't find what is causing the difference. The MAPINFO if you want a quick easy test: [attachment=0]wipetest.pk3[/attachment] And here's a video of the difference between my two inis using the mapinfo. [youtube]EhbbfNEdMqM[/youtube] Both videos with GZDoom 4.14.2. The only settings that I changed in the new ini before recording the video was the movement and use keybinds, inverted mouse look and autorun so that I could actually control the player without fumbling around all over the place. WASD is a nightmare for me!