by Daryn » Thu Jun 05, 2025 9:53 pm
While I and many other mods use 0 tic states, I can't think of any instance where I would loop that. I do know of some problems in PB a while back where 0 tic death states causes issues.
We're also not talking a jump of major versions here. From .0 to .1, and I honestly couldn't say if anything changed in the state checker in that update. You would have a better idea there.
But if it is mod specific, it is going to be a nightmare to track down. A cvar like that, would be helpful. Or maybe some kind of key combination to force a break and dump to file.
I'm just spitballing here, because thus far, it is happening pretty consistantly in this map, but it is happening with different monsters and weapons in play. So trying to eyeball it and figure out a pattern is proving impossible.
Either way, Rachael, I want to thank you for the help, and for helping bring GZDoom to us. We really appreciate it. We could have never made this mod on any other port, period. Whatever the cause is, we'll get to the bottom of it.

While I and many other mods use 0 tic states, I can't think of any instance where I would loop that. I do know of some problems in PB a while back where 0 tic death states causes issues.
We're also not talking a jump of major versions here. From .0 to .1, and I honestly couldn't say if anything changed in the state checker in that update. You would have a better idea there.
But if it is mod specific, it is going to be a nightmare to track down. A cvar like that, would be helpful. Or maybe some kind of key combination to force a break and dump to file.
I'm just spitballing here, because thus far, it is happening pretty consistantly in this map, but it is happening with different monsters and weapons in play. So trying to eyeball it and figure out a pattern is proving impossible.
Either way, Rachael, I want to thank you for the help, and for helping bring GZDoom to us. We really appreciate it. We could have never made this mod on any other port, period. Whatever the cause is, we'll get to the bottom of it. :)