by Kappes Buur » Fri May 30, 2025 3:26 pm
I'm using
gzdoom_portable.ini in the GZDoom directory instead of
gzdoom.ini in the Windows dependent setup (
whereisini in the console) for easier access to the ini settings.
For example:
Spoiler:
# This file was generated by GZDoom g4.14.2 on 2025-05-30 13:34:13
# These are the directories to automatically search for IWADs.
# Each directory should be on a separate line, preceded by Path=
[IWADSearch.Directories]
Path=D:\IWADS
Path=$DOOMWADDIR
Path=$HOME
Path=$PROGDIR
# These are the directories to search for wads added with the -file
# command line parameter, if they cannot be found with the path
# as-is. Layout is the same as for IWADSearch.Directories
[FileSearch.Directories]
Path=$PROGDIR
Path=$DOOMWADDIR
# These are the directories to search for soundfonts that let listed in the menu.
# Layout is the same as for IWADSearch.Directories
[SoundfontSearch.Directories]
Path=$PROGDIR/soundfonts
Path=$PROGDIR/fm_banks
# Files to automatically execute when running the corresponding game.
# Each file should be on its own line, preceded by Path=
[Doom.AutoExec]
Path=D:\IWADS/autoexec.cfg
[Heretic.AutoExec]
Path=D:\IWADS/autoexec.cfg
[Hexen.AutoExec]
Path=D:\IWADS/autoexec.cfg
[Strife.AutoExec]
Path=D:\IWADS/autoexec.cfg
[Chex.AutoExec]
Path=$PROGDIR/autoexec.cfg
# WAD files to always load. These are loaded after the IWAD but before
# any files added with -file. Place each file on its own line, preceded
# by Path=
[Global.Autoload]
Path=D:\MAP_ENHANCEMENTS\SmoothDoom_v2\SmoothDoom.pk3
Path=D:\1_PWADS\MODS_DOOM\DarkDoomZ\darkdoomz.pk3
# Wad files to automatically load depending on the game and IWAD you are
# playing. You may have have files that are loaded for all similar IWADs
# (the game) and files that are only loaded for particular IWADs. For example,
# any files listed under 'doom.Autoload' will be loaded for any version of Doom,
# but files listed under 'doom.doom2.Autoload' will only load when you are
# playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under
# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.
[doom.Autoload]
[doom.id.Autoload]
[doom.id.doom2.Autoload]
---> and so on
which served me quite well.
The only thing to look out for is the load order of the files of [Global.Autoload] since the last file loaded will overwrite the earlier file and thus, possibly, eliminate some effects.
To play a specific pwad you can simply drag the pwad file onto either
GZDoom.exe or the
GZDoom shortcut on the desktop.
I tried setting
Path=$DOOMWADDIR
Path=$HOME
Path=$PROGDIR
to what I thought were the correct folders before, but I did not get the results I was looking for, so I left them as they were.
I'm using [i]gzdoom_portable.ini[/i] in the GZDoom directory instead of [i]gzdoom.ini[/i] in the Windows dependent setup ([i][b]whereisini[/b][/i] in the console) for easier access to the ini settings. For example: [spoiler]# This file was generated by GZDoom g4.14.2 on 2025-05-30 13:34:13 # These are the directories to automatically search for IWADs. # Each directory should be on a separate line, preceded by Path= [IWADSearch.Directories] Path=D:\IWADS Path=$DOOMWADDIR Path=$HOME Path=$PROGDIR # These are the directories to search for wads added with the -file # command line parameter, if they cannot be found with the path # as-is. Layout is the same as for IWADSearch.Directories [FileSearch.Directories] Path=$PROGDIR Path=$DOOMWADDIR # These are the directories to search for soundfonts that let listed in the menu. # Layout is the same as for IWADSearch.Directories [SoundfontSearch.Directories] Path=$PROGDIR/soundfonts Path=$PROGDIR/fm_banks # Files to automatically execute when running the corresponding game. # Each file should be on its own line, preceded by Path= [Doom.AutoExec] Path=D:\IWADS/autoexec.cfg [Heretic.AutoExec] Path=D:\IWADS/autoexec.cfg [Hexen.AutoExec] Path=D:\IWADS/autoexec.cfg [Strife.AutoExec] Path=D:\IWADS/autoexec.cfg [Chex.AutoExec] Path=$PROGDIR/autoexec.cfg # WAD files to always load. These are loaded after the IWAD but before # any files added with -file. Place each file on its own line, preceded # by Path= [Global.Autoload] Path=D:\MAP_ENHANCEMENTS\SmoothDoom_v2\SmoothDoom.pk3 Path=D:\1_PWADS\MODS_DOOM\DarkDoomZ\darkdoomz.pk3 # Wad files to automatically load depending on the game and IWAD you are # playing. You may have have files that are loaded for all similar IWADs # (the game) and files that are only loaded for particular IWADs. For example, # any files listed under 'doom.Autoload' will be loaded for any version of Doom, # but files listed under 'doom.doom2.Autoload' will only load when you are # playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under # 'doom.doom2.commercial.Autoload' only when playing doom2.wad. [doom.Autoload] [doom.id.Autoload] [doom.id.doom2.Autoload] ---> and so on[/spoiler] which served me quite well. The only thing to look out for is the load order of the files of [Global.Autoload] since the last file loaded will overwrite the earlier file and thus, possibly, eliminate some effects. To play a specific pwad you can simply drag the pwad file onto either [b]GZDoom.exe[/b] or the [b]GZDoom shortcut[/b] on the desktop. I tried setting Path=$DOOMWADDIR Path=$HOME Path=$PROGDIR to what I thought were the correct folders before, but I did not get the results I was looking for, so I left them as they were.