by Korell » Mon May 05, 2025 12:43 pm
I noticed today that whenever I start GZDoom for Hexen (or a Hexen mod), the console gives an error with Timidity++ as follows:
Code: Select all
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speakers (2- USB Audio Device)
EFX enabled
Unable to create Timidity++ MIDI device. Falling back to FluidSynth
It doesn't happen when using doom.wad, doom2.wad, freedoom1.wad, freedoom2.wad, heretic.wad, strife1.wad, chex3.wad, hacx.wad, hacx2.wad, square1.pk3.
I'm only getting it happen when loading hexen.wad.
I do have Timidity++ set up to use Patch93's Roland SC-55 soundfont, but have also tried another SC-55 soundfont and the provided gzdoom.sf2 soundfont, and the same error occurs.
I'm using GZDoom 4.14.1
Also, if I use the Restart Sound option from the Advanced sound menu, the I_InitSound, Opened device, and EFX enabled lines show up in the console, but the error doesn't happen.
I noticed today that whenever I start GZDoom for Hexen (or a Hexen mod), the console gives an error with Timidity++ as follows:
[code]S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speakers (2- USB Audio Device)
EFX enabled
Unable to create Timidity++ MIDI device. Falling back to FluidSynth[/code]
It doesn't happen when using doom.wad, doom2.wad, freedoom1.wad, freedoom2.wad, heretic.wad, strife1.wad, chex3.wad, hacx.wad, hacx2.wad, square1.pk3.
I'm only getting it happen when loading hexen.wad.
I do have Timidity++ set up to use Patch93's Roland SC-55 soundfont, but have also tried another SC-55 soundfont and the provided gzdoom.sf2 soundfont, and the same error occurs.
I'm using GZDoom 4.14.1
Also, if I use the Restart Sound option from the Advanced sound menu, the I_InitSound, Opened device, and EFX enabled lines show up in the console, but the error doesn't happen.