"NoRestart" on skill definition.

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Re: "NoRestart" on skill definition.

by PartiallyInvisible » Wed May 07, 2025 12:54 pm

Rachael wrote: Fri May 02, 2025 4:16 am This won't work with the infrastructure in place for saving/loading and the too many things that would have to be changed to accommodate such a feature that would in best case scenario be quite contentious.
Understandable

Re: "NoRestart" on skill definition.

by Rachael » Fri May 02, 2025 4:16 am

This won't work with the infrastructure in place for saving/loading and the too many things that would have to be changed to accommodate such a feature that would in best case scenario be quite contentious.

Re: "NoRestart" on skill definition.

by [_ilystra_] » Fri May 02, 2025 1:32 am

OH NO


(Idea is good, but average mappacks that will use it...)

"NoRestart" on skill definition.

by PartiallyInvisible » Thu May 01, 2025 5:12 pm

A "NoRestart" flag for skill definitions. Like Doom 2016 or Eternals "Ultra nightmare" difficulty, where the game restarts (starts from the first map) when the player dies. That would be pretty cool.

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