by nazakomu » Fri Nov 17, 2017 7:31 am
Well, I think for one, we should definitely leave it to the modder to have as much flexibility as possible, therefore not hardcoding any specific actions to automatically make the controller rumble (unless there are some chosen defaults that can be altered in the options, which are talked about later).
It would most definitely be tremendously cool to have something very in-depth such as both the duration and intensity of the rumble for the action function.
Another thing that comes to my mind as an idea is something far more vague, which is rumble intensity based on distance! So if you have an explosion nearby, it will be a small shake, but then when there is an explosion that is very close to the player, then it will viciously rumble. Though again, the modder should have complete control over the intensity/duration, and such.
In conclusion, I feel as if all of this can be split up in two, so that there is a virtual action function attached to the player, to make certain actors trigger the rumble (such as the idea of distance-based stuff), and then the action function can be for weapons and items (just call it in the states). I suppose the virtual function can have defaults, such as pre-existing ones, and then the user can choose intensity within the options.
Well, I think for one, we should definitely leave it to the modder to have as much flexibility as possible, therefore not hardcoding any specific actions to automatically make the controller rumble (unless there are some chosen defaults that can be altered in the options, which are talked about later).
It would most definitely be tremendously cool to have something very in-depth such as both the duration and intensity of the rumble for the action function.
Another thing that comes to my mind as an idea is something far more vague, which is rumble intensity based on distance! So if you have an explosion nearby, it will be a small shake, but then when there is an explosion that is very close to the player, then it will viciously rumble. Though again, the modder should have complete control over the intensity/duration, and such.
In conclusion, I feel as if all of this can be split up in two, so that there is a virtual action function attached to the player, to make certain actors trigger the rumble (such as the idea of distance-based stuff), and then the action function can be for weapons and items (just call it in the states). I suppose the virtual function can have defaults, such as pre-existing ones, and then the user can choose intensity within the options.