Help with Renderers lagging

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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.

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Expand view Topic review: Help with Renderers lagging

Re: Help with Renderers lagging

by eotech-2 » Sat Jan 04, 2025 7:53 pm

Alright.

Re: Help with Renderers lagging

by Redneckerz » Sat Jan 04, 2025 11:04 am

eotech-2 wrote: Sat Jan 04, 2025 1:43 am About the dedicated graphics thing, I don't have it, mines integrated it seems, does that have an effect?
Yes. A Intel HD4000 should better just run the GLES renderer at best. This is coming from someone who has a HD4600, which isn't that much better.

Either that or use Helion but you loose out on GZDoom exclusives.

Re: Help with Renderers lagging

by eotech-2 » Sat Jan 04, 2025 1:43 am

Hellser wrote: Thu Jan 02, 2025 9:23 pm Does your system have a dedicated graphics or is your CPU handling everything? That 3520M is 12 years old at this point and its iGPU is... let me say it like this: It's only really meant for browsing. It's under powered - severely so when it was launched and GZDoom is now using more advanced features which we will take for granted with new GPUs. If OpenGLES is working for you, I'd recommend using that.

Alternatively. Windows might've installed its own drivers - which has been known to do. Reference this website and grab your latest drivers, see if that fixes anything. It might even give you the option to download an older driver if the newest doesn't work.
About the dedicated graphics thing, I don't have it, mines integrated it seems, does that have an effect?

Re: Help with Renderers lagging

by eotech-2 » Sat Jan 04, 2025 12:59 am

Alright, thanks.

Re: Help with Renderers lagging

by Hellser » Sat Jan 04, 2025 12:29 am

Most likely, unfortunately. Try updating the drivers, if you haven't already. :)

Re: Help with Renderers lagging

by eotech-2 » Fri Jan 03, 2025 9:14 pm

eotech-2 wrote:
> It's fixed itself somehow, I can run on opengles fine now and the long
> loading times are gone.
Welp, its back again, so would you guys say this is a performance issue on my end?

Re: Help with Renderers lagging

by Redneckerz » Fri Jan 03, 2025 10:11 am

Hellser wrote: Thu Jan 02, 2025 9:23 pm Does your system have a dedicated graphics or is your CPU handling everything? That 3520M is 12 years old at this point and its iGPU is... let me say it like this: It's only really meant for browsing. It's under powered - severely so when it was launched and GZDoom is now using more advanced features which we will take for granted with new GPUs. If OpenGLES is working for you, I'd recommend using that.

Alternatively. Windows might've installed its own drivers - which has been known to do. Reference this website and grab your latest drivers, see if that fixes anything. It might even give you the option to download an older driver if the newest doesn't work.
A Intel HD4000 is really just the bare minimum. Im on a Intel HD4600 myself and ill just make sure i either use OpenGLES or set everything down real low as to not impact the perf too much.

FWIW, Hands Of Necromancy runs fine.

Re: Help with Renderers lagging

by eotech-2 » Fri Jan 03, 2025 6:00 am

It's fixed itself somehow, I can run on opengles fine now and the long loading times are gone.

Re: Help with Renderers lagging

by Hellser » Thu Jan 02, 2025 9:23 pm

Does your system have a dedicated graphics or is your CPU handling everything? That 3520M is 12 years old at this point and its iGPU is... let me say it like this: It's only really meant for browsing. It's under powered - severely so when it was launched and GZDoom is now using more advanced features which we will take for granted with new GPUs. If OpenGLES is working for you, I'd recommend using that.

Alternatively. Windows might've installed its own drivers - which has been known to do. Reference this website and grab your latest drivers, see if that fixes anything. It might even give you the option to download an older driver if the newest doesn't work.

Re: Help with Renderers lagging

by eotech-2 » Wed Jan 01, 2025 3:50 pm

Rachael wrote:
> We need to know what mods you are loading and also the specs for your
> system.

I'm not loading anything, but my specs are: Device name DESKTOP-6KK5OE6
Processor Intel(R) Core(TM) i7-3520M CPU @ 2.90GHz 2.90 GHz
Installed RAM 8.00 GB
Device ID E298701B-384F-495E-8C60-C9471FB8E268
Product ID 00330-81479-78626-AA152
System type 64-bit operating system, x64-based processor
Pen and touch No pen or touch input is available for this display
Edition Windows 10 Pro
Version 22H2
Installed on ‎5/‎19/‎2023
OS build 19045.5247
Experience Windows Feature Experience Pack 1000.19060.1000.0

Re: Help with Renderers lagging

by Rachael » Wed Dec 18, 2024 6:50 am

We need to know what mods you are loading and also the specs for your system.

Help with Renderers lagging

by eotech-2 » Wed Dec 18, 2024 5:00 am

I had this problem that started yesterday, whenever I use Gzdoom on a renderer that isnt OpenGl specifically it will lag a lot in every frame. Except for the pause menu and such. The problem wasn't there prior and before it started I could use Vulkan, OpenGLES without issues and with much better performance. This happens on any version above 4.10 also, and now even with opengl load times take long, from the results screen to loading any save and from map start.

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