by Enjay » Tue Dec 31, 2024 8:01 am
Due to a discussion in a related thread, I posted a video of how this bug manifests. Note, the video was recorded with VkDoom (because that was the discussion in that thread) but the problem manifests in exactly the same way with GZDoom (I have tested both). I could record a separate GZDoom video, but it would be no different.
viewtopic.php?p=1257368#p1257368
Copying the relevant bits of that post to here...
VIDEO
The modem-like bleepy sound right at the start is actually the music (it sounds better when the whole thing plays - its a sort of scanning sound from Cyberpunk 2077). It should play for most of the video. However, it only plays for a moment and then the notch sounds take over. Even when they fall silent, due to the game loading, the music should play, but doesn't. The music file is much longer than the litte burst that you hear in the video.
The sound from the video:
The music should play throughout the loading, from when it starts until the end notch sound plays. It used to do this with the old (windowed) starup but both GZDoom and VkDoom behaves as shown above.
FWiW, the final "end notch" is done using the SNDINFO entry "misc/startupdone". This is actually a Strife feature, but it plays in all game startups once the loading is finished (even Doom, without a specific Startup being defined). It should be irrelevant to the problem.
Edit: For what it's worth, here's the same startup in an old version of GZDoom with the little windowed startup. I couldn't capture the visuals, so what you see in the video is just a placeholder graphic, but the sounds demonstrate the music playing right through.
VIDEO
The "music" starts (almost simultaneously with the notches), you get a quick burst of notch sounds, the notches stop (because the game is loading slowly) but the music continues. Then you get the end notch, the music staops and the titlemap sound starts. In other words, the timing is much the same as the previous video but, importantly, this one plays the "music" throughout the loading process.
Due to a discussion in a related thread, I posted a video of how this bug manifests. Note, the video was recorded with VkDoom (because that was the discussion in that thread) but the problem manifests in exactly the same way with GZDoom (I have tested both). I could record a separate GZDoom video, but it would be no different. https://forum.zdoom.org/viewtopic.php?p=1257368#p1257368 Copying the relevant bits of that post to here... [youtube]clJ-X2MhFaM[/youtube] The modem-like bleepy sound right at the start is actually the music (it sounds better when the whole thing plays - its a sort of scanning sound from Cyberpunk 2077). It should play for most of the video. However, it only plays for a moment and then the notch sounds take over. Even when they fall silent, due to the game loading, the music should play, but doesn't. The music file is much longer than the litte burst that you hear in the video. The sound from the video: [img]https://i.imgur.com/s3Dyl0q.png[/img] The music should play throughout the loading, from when it starts until the end notch sound plays. It used to do this with the old (windowed) starup but both GZDoom and VkDoom behaves as shown above. FWiW, the final "end notch" is done using the SNDINFO entry "misc/startupdone". This is actually a Strife feature, but it plays in all game startups once the loading is finished (even Doom, without a specific Startup being defined). It should be irrelevant to the problem. Edit: For what it's worth, here's the same startup in an old version of GZDoom with the little windowed startup. I couldn't capture the visuals, so what you see in the video is just a placeholder graphic, but the sounds demonstrate the music playing right through. [youtube]FBq-3qGfFts[/youtube] The "music" starts (almost simultaneously with the notches), you get a quick burst of notch sounds, the notches stop (because the game is loading slowly) but the music continues. Then you get the end notch, the music staops and the titlemap sound starts. In other words, the timing is much the same as the previous video but, importantly, this one plays the "music" throughout the loading process.