by MartinHowe » Tue Nov 05, 2024 6:02 pm
SPZ1 wrote: ↑Tue Nov 05, 2024 2:28 pm
I just noticed that none of these style flags are listed in the wiki (for MorphActor and UnMorphActor anyways). Also thanks for the tip!
Yeah, they're in the entry for
MorphProjectile because that's where it all started, originally with Heretic and HeXen; I'd suggest reading that whole page and everything morph-related that it links to, to give yourself a full overview of the morphing subsystem; the entry for (Un)MorphActor does reference them ("
Except for tid, the parameters are the same special properties defined by the MorphProjectile class. They are summarised above; for full details and additional notes, please refer to the MorphProjectile class") but it's a lot to take in so you might have missed that bit. Have fun

[quote=SPZ1 post_id=1256304 time=1730838481 user_id=20922]
I just noticed that none of these style flags are listed in the wiki (for MorphActor and UnMorphActor anyways). Also thanks for the tip!
[/quote]
Yeah, they're in the entry for [url=https://zdoom.org/wiki/Classes:MorphProjectile]MorphProjectile[/url] because that's where it all started, originally with Heretic and HeXen; I'd suggest reading that whole page and everything morph-related that it links to, to give yourself a full overview of the morphing subsystem; the entry for (Un)MorphActor does reference them ("[i]Except for tid, the parameters are the same special properties defined by the MorphProjectile class. They are summarised above; for full details and additional notes, please refer to the MorphProjectile class[/i]") but it's a lot to take in so you might have missed that bit. Have fun :)