4.13+ Crash Report

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Expand view Topic review: 4.13+ Crash Report

Re: 4.13+ Crash Report

by Valherran » Sun Oct 27, 2024 12:57 pm

I see... I will let him know.

Re: 4.13+ Crash Report

by Rachael » Sun Oct 27, 2024 12:28 pm

We're not trying to be overly demanding - but the real honest truth is, bug fixing such as this is a bit of a cooperative effort and it does take a little bit of tit for tat from both sides. This is the nature of the beast - we can't fix what we can't see, it'd be the same in any other skill set - especially with a project as complex as GZDoom.

Re: 4.13+ Crash Report

by dpJudas » Sun Oct 27, 2024 11:04 am

A minimal reproducible example is something we can load up, run and immediately get a crash. Preferably doing as little else as possible to make it easier to debug. "Load up Project Brutality, play long enough to produce a tons of charred corpses and then maybe it will crash" is not it.

Re: 4.13+ Crash Report

by Valherran » Sun Oct 27, 2024 10:12 am

He says walking through tons of charred corpses is what can cause it. Would it be the effects causing it?

Re: 4.13+ Crash Report

by Rachael » Sun Oct 27, 2024 3:26 am

Valherran wrote: Sun Oct 27, 2024 2:05 am but their devs have stated it's GZDoom-related and should be forwarded here for fixing.
There's literally nothing we can do about that unless the code causing the crash is stripped down to a minimal reproducible example.

4.13+ Crash Report

by Valherran » Sun Oct 27, 2024 2:05 am

Forwarding this for a friend, he has gotten this crash a number of times now. He is using Project Brutality, but their devs have stated it's GZDoom-related and should be forwarded here for fixing. This happens on both the latest stable and dev builds.
https://www.dropbox.com/scl/fi/16g1fzhy ... z9dnu&dl=0

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