by kevansevans » Wed Oct 09, 2024 7:39 am
As GZDoom is used more and more for increasingly grandiose projects, I feel there will be growing needs to ensure that custom data stored in the gzdoom.ini config needs to be reliably saved. Currently, the only way to ensure a custom cvar saves with its respective data is for the user to manually close GZDoom in some fashion. However, if GZDoom crashes, any changed data that would get saved is lost entirely, which is a situation I’ve ran into with one of my current projects. While it is my responsibility to make sure my creations don’t crash, I definitely don’t want my players having to lose any major progress they’ve made. Being able to manually save the config would be a great way to keep that data persistent.
As GZDoom is used more and more for increasingly grandiose projects, I feel there will be growing needs to ensure that custom data stored in the gzdoom.ini config needs to be reliably saved. Currently, the only way to ensure a custom cvar saves with its respective data is for the user to manually close GZDoom in some fashion. However, if GZDoom crashes, any changed data that would get saved is lost entirely, which is a situation I’ve ran into with one of my current projects. While it is my responsibility to make sure my creations don’t crash, I definitely don’t want my players having to lose any major progress they’ve made. Being able to manually save the config would be a great way to keep that data persistent.