by d64 » Fri Sep 27, 2024 4:20 pm
Attached is my ini.
I am running Windows 10, my command line is:
gzdoom -iwad doom2.wad -file sunlust.wad Project_Brutality-master.zip
GzDoom version is 4.12.2.
md5sums:
25e1459ca71d321525f84628f45ca8cd *doom2.wad
72bdb54a847e42d71be4535c52f90731 *sunlust.wad
9e1b067467f36dc5078481f4d8909604 *Project_Brutality-master.zip (downloaded from github last monday)
Issue persisted for me with previous versions of PB and many other wads.
Once main menu of Doom has loaded, there is no need for a save game: just open console, do "map map03", if it does not crash on loading the first map, go "map map04", "map map05", I didn't get further than three map changes in my tests, but quite often it crashes on the first one already.
I have noticed that having a browser displaying a Twitch channel or a Youtube video on other screen makes the crash more likely. I was sometimes able to get a map to load by closing the video, loading map, then starting the video again after.
I have attached a screenshot of task manager memory graph showing initial loading of the game engine, and then giving the map command. In comparison, with texture upscaling set to off instead of 2x, there is a very modest bump in memory use on map load, maybe 1 gigabyte.
Thanks for looking into it. For me the workaround of not using upscaling is fine, but maybe there is something to learn here.
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- gzdoom_portable.ini.txt
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Attached is my ini.
I am running Windows 10, my command line is:
gzdoom -iwad doom2.wad -file sunlust.wad Project_Brutality-master.zip
GzDoom version is 4.12.2.
md5sums:
25e1459ca71d321525f84628f45ca8cd *doom2.wad
72bdb54a847e42d71be4535c52f90731 *sunlust.wad
9e1b067467f36dc5078481f4d8909604 *Project_Brutality-master.zip (downloaded from github last monday)
Issue persisted for me with previous versions of PB and many other wads.
Once main menu of Doom has loaded, there is no need for a save game: just open console, do "map map03", if it does not crash on loading the first map, go "map map04", "map map05", I didn't get further than three map changes in my tests, but quite often it crashes on the first one already.
I have noticed that having a browser displaying a Twitch channel or a Youtube video on other screen makes the crash more likely. I was sometimes able to get a map to load by closing the video, loading map, then starting the video again after.
I have attached a screenshot of task manager memory graph showing initial loading of the game engine, and then giving the map command. In comparison, with texture upscaling set to off instead of 2x, there is a very modest bump in memory use on map load, maybe 1 gigabyte.
Thanks for looking into it. For me the workaround of not using upscaling is fine, but maybe there is something to learn here.