by Blackgrowl » Sun Jun 23, 2024 5:06 am
Strange...In all my games, which are mostly DX11 and some DX12, some still DX9, I always set my frame limit to 72 while enabling VSync, either in the game or outside it depending on how well it was implemented.
Never had stuttering issues or screen tearing issues, it was a smooth visual screen with smooth mouse movement.
Is it really that different in GZDoom and RAZE? I also use "FreeSync", through an Nvidia videocard though, it allows me to use it and enable it in Fullscreen or Fullscreen and Windowed both.
I know RAZE uses OpenGL and Vulkan, I use Vulkan for it.
Is there any tool or app that would allow me to have a clear view of how VSync (including FreeSync) and Frame Limit works in RAZE? I admit I'm not a settings genius and the frame limit + VSync could be a placebo, but I really want to know on my end.
EDIT: Forgot to mention something else just as important, Nvidia allows you to change this setting called "Vulkan/OpenGL present method" I use "Prefer Layered on DXGI swapchain" for RAZE and many other games.
Strange...In all my games, which are mostly DX11 and some DX12, some still DX9, I always set my frame limit to 72 while enabling VSync, either in the game or outside it depending on how well it was implemented.
Never had stuttering issues or screen tearing issues, it was a smooth visual screen with smooth mouse movement.
Is it really that different in GZDoom and RAZE? I also use "FreeSync", through an Nvidia videocard though, it allows me to use it and enable it in Fullscreen or Fullscreen and Windowed both.
I know RAZE uses OpenGL and Vulkan, I use Vulkan for it.
Is there any tool or app that would allow me to have a clear view of how VSync (including FreeSync) and Frame Limit works in RAZE? I admit I'm not a settings genius and the frame limit + VSync could be a placebo, but I really want to know on my end.
EDIT: Forgot to mention something else just as important, Nvidia allows you to change this setting called "Vulkan/OpenGL present method" I use "Prefer Layered on DXGI swapchain" for RAZE and many other games.