by Death Mage » Tue Mar 05, 2024 11:45 pm
Is there a setting, or a mod, that can be used to give a minimum light level to Doom? I'm not looking for the brightness or gamma slider, that makes everything brighter. Most of the game looks just fine as it is. I just need something that'll bump the darkest areas, and only the darkest areas, up a little bit.
There's a few reasons for this. I know "the original intent" and how Doom is "supposed to look". I've been playing this game for thirty years, I had it on floppy disks and in actual DOS gameplay. At this point, my eyes are starting to fail, and I'd just like to be able to KEEP playing my favorite game. I also, personally, find "not being able to see" a cheap, and thus poor, substitute for actual difficulty. The fun of Doom is reacting to the encounters, and being attacked by enemies you simply never see means you can't react to them. So I would like a way to mitigate that. I don't want to just cheat the googles on at all times either, I don't want fullbright. I just want the darkest areas brightened slightly so at leat outlines are visible.
Except for specters, of course. Those buggers are supposed to be a challenge to see. This engine already makes them much easier to see, both with just using transparency, or even its higher res attempt at the original fuzz effect. Just HAVING more pixels makes them easier to see here. Crispy still give me the "where ARE the buggers?" rush on those things.
Is there a setting, or a mod, that can be used to give a minimum light level to Doom? I'm not looking for the brightness or gamma slider, that makes everything brighter. Most of the game looks just fine as it is. I just need something that'll bump the darkest areas, and only the darkest areas, up a little bit.
There's a few reasons for this. I know "the original intent" and how Doom is "supposed to look". I've been playing this game for thirty years, I had it on floppy disks and in actual DOS gameplay. At this point, my eyes are starting to fail, and I'd just like to be able to KEEP playing my favorite game. I also, personally, find "not being able to see" a cheap, and thus poor, substitute for actual difficulty. The fun of Doom is reacting to the encounters, and being attacked by enemies you simply never see means you can't react to them. So I would like a way to mitigate that. I don't want to just cheat the googles on at all times either, I don't want fullbright. I just want the darkest areas brightened slightly so at leat outlines are visible.
Except for specters, of course. Those buggers are supposed to be a challenge to see. This engine already makes them much easier to see, both with just using transparency, or even its higher res attempt at the original fuzz effect. Just HAVING more pixels makes them easier to see here. Crispy still give me the "where ARE the buggers?" rush on those things.