by guest_240314 » Thu Mar 14, 2024 3:14 am
I delete "gzdoom.ini", grab
gzdoom-4-11-3.a.-Windows-64bit.zip (same with
gzdoom-4-11-0-Windows-64bit.zip), unpack, run
gzdoom.exe -file boscp.zip
start a game, then just noclip to a pedestal with infinite rocket launcher, grab it, fire it -- and no rockets/projectiles are fired, just kind of puff-like animation (and no monsters hurt of course)
If the above is done using
gzdoom-4-10-0-Windows-64bit.zip, then everything works as expected.
A couple weeks ago I saw the same issue with "grapesoda.zip" and its "pink lemonade BFG" or whatever it's called, then thought the map is broken and didn't investigate. Now it looks like a systematic issue. I'm new to reporting a bug here, sorry if anything is wrong, or it' a known issue, but I can't find similar reports at 1st glance.
I delete "gzdoom.ini", grab [b]gzdoom-4-11-3.a.-Windows-64bit.zip[/b] (same with [b]gzdoom-4-11-0-Windows-64bit.zip[/b]), unpack, run
[quote]gzdoom.exe -file boscp.zip[/quote]
start a game, then just noclip to a pedestal with infinite rocket launcher, grab it, fire it -- and no rockets/projectiles are fired, just kind of puff-like animation (and no monsters hurt of course)
If the above is done using [b]gzdoom-4-10-0-Windows-64bit.zip[/b], then everything works as expected.
A couple weeks ago I saw the same issue with "grapesoda.zip" and its "pink lemonade BFG" or whatever it's called, then thought the map is broken and didn't investigate. Now it looks like a systematic issue. I'm new to reporting a bug here, sorry if anything is wrong, or it' a known issue, but I can't find similar reports at 1st glance.