Sector_SetLink target sector picks up floor texture from surrounding sector

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Expand view Topic review: Sector_SetLink target sector picks up floor texture from surrounding sector

Re: Sector_SetLink target sector picks up floor texture from surrounding sector

by stevet1 » Fri Feb 23, 2024 5:25 am

D'oh forget it, I figured out what was wrong... no lower sidedefs defined on the sector

Re: Sector_SetLink target sector picks up floor texture from surrounding sector

by stevet1 » Wed Feb 21, 2024 3:29 am

I've set one up and uploaded it here :
https://file.io/fnL3WRElioPB

Just walk over the line to activate the ceiling crusher via the control sector and the floor texture will change on the target sector

Re: Sector_SetLink target sector picks up floor texture from surrounding sector

by Graf Zahl » Tue Feb 20, 2024 9:21 am

Please post a map demonstrating the problem.

Sector_SetLink target sector picks up floor texture from surrounding sector

by stevet1 » Tue Feb 20, 2024 4:32 am

I've encountered a bit of an oddity when using Sector_SetLink, the target sector has a different flat texture to the surrounding sector, but at runtime it changes to be the same texture. The control sector has a different floor texture again when testing - it's definitely picking it up from the nearest sector.

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