Model transforms for PSprites

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is ON
[img] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Model transforms for PSprites

Model transforms for PSprites

by kodi » Thu Jan 25, 2024 12:26 pm

I was wondering whether it'd be feasible to pass some kind of transform struct to models when used as PSPrites, which would include separate X/Y scaling as well as X/Y/Z translation and rotation.
What one would use it for: View-space beam effects like lasers and lightning, 3D model vehicle-type HUDs, dynamic animation of 3D melee weapons.

Top