by InsanityBringer » Sat Jan 13, 2024 5:18 pm
I can confirm flickering on a RX 7800 XT, and I found a way to induce flickering and all sorts of glitches with not only the menu, but also the automap. It seems to be affecting anything 2D, I even had some similar issues with an old interpretation I made of the alpha hud, which used a large amount of Fills to draw the automap image (this was before canvas stuff which would optimize that)
The conditions to reproduce are rather specific, so I've saved off a copy of my config for any potential analysis. To get something reliable, I took a map with lots of monsters, nuts.wad, I loaded it up, using vulkan, with a custom screen scale of 1920x1080, the line width in the automap set to 2, am_cheat set to 2, and while zooming in and out, undefined behavior will cause tons of screen glitches, from the black fill of the automap failing, the green borders of the status bar failing, status bar elements failing, lines from the objects ending up all over the place, and so on. It definitely feels like a sync bug of some sort.
Here's one of the screenshots I took while trying to reproduce this:

I can confirm flickering on a RX 7800 XT, and I found a way to induce flickering and all sorts of glitches with not only the menu, but also the automap. It seems to be affecting anything 2D, I even had some similar issues with an old interpretation I made of the alpha hud, which used a large amount of Fills to draw the automap image (this was before canvas stuff which would optimize that)
The conditions to reproduce are rather specific, so I've saved off a copy of my config for any potential analysis. To get something reliable, I took a map with lots of monsters, nuts.wad, I loaded it up, using vulkan, with a custom screen scale of 1920x1080, the line width in the automap set to 2, am_cheat set to 2, and while zooming in and out, undefined behavior will cause tons of screen glitches, from the black fill of the automap failing, the green borders of the status bar failing, status bar elements failing, lines from the objects ending up all over the place, and so on. It definitely feels like a sync bug of some sort.
Here's one of the screenshots I took while trying to reproduce this:
[url=https://i.imgur.com/D2KnBSQ.png][img]https://i.imgur.com/D2KnBSQl.png[/img][/url]