My map breaks GZDoom hardware rendering

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Expand view Topic review: My map breaks GZDoom hardware rendering

Re: My map breaks GZDoom hardware rendering

by Graf Zahl » Mon Dec 25, 2023 6:51 am

I already analyzed this via a Doomworld PM.
The problem with this map was a Boom Transfer Heights issue that violated some preconditions of how it should be used and where the hardware renderer glitched out.

Re: My map breaks GZDoom hardware rendering

by Rachael » Sun Dec 24, 2023 11:43 pm

bLUEbYTE wrote: Sun Dec 24, 2023 9:53 pm @taviow, you could also attach it to the forum post?
--------⬇️
taviow wrote: Sat Dec 23, 2023 3:35 am Since the map is unreleased I would not like to post it publicly. But I would DM the map if someone would kindly take a look at this problem.

Re: My map breaks GZDoom hardware rendering

by bLUEbYTE » Sun Dec 24, 2023 9:53 pm

@taviow, you could also attach it to the forum post?

Re: My map breaks GZDoom hardware rendering

by taviow » Sat Dec 23, 2023 5:18 pm

Oh sure, I'll DM you the map then :). Thanks for responding.

Edit: can you authorize me to DM? While I guess it wouldn't be a huge deal necessarily, since the project is unreleased as of right now I didn't want to post the map publicly yet.

Edit 2: better idea, I'll DM the map via doomworld.

Re: My map breaks GZDoom hardware rendering

by Graf Zahl » Sat Dec 23, 2023 9:37 am

We cannot debug screenshots and videos. If you want this fixed we need the actual map!

My map breaks GZDoom hardware rendering

by taviow » Sat Dec 23, 2023 3:35 am

Hello!

I'm making a map for a project and unfortunately have been running into a very strange issue that pops up exclusively on GZDoom, particularly hardware rendering. Software rendering fares better but still encounters this strange behavior from certain angles.

Testing the map on DSDA and everything looks as expected.

Here's a few screenshots to illustrate the problem. First on DSDA:

[spoiler][imgur]https://i.imgur.com/8FjxpIY.png[/imgur][/spoiler]

Exact same location on GZDoom:

[spoiler][imgur]https://i.imgur.com/poqNwkR.png[/imgur][/spoiler]

It's worth noting that only certain angles cause this glitch. I haven't been able to resolve it by any means that I've tried such as moving the vertices around or rebuilding nodes.

Since the map is unreleased I would not like to post it publicly. But I would DM the map if someone would kindly take a look at this problem.

Thank you.

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