by Axensus » Wed Dec 06, 2023 10:16 am
Here's a video of what it looks like with and without the option, for a more visual example. The following actor is a merchant who turns towards you once you walk close enough. The rotations already do a fairly good job of representing that. However, once you get even closer, looking around starts to shift the sprite too much and that effect of "this is a living person and she's watching me refill these magazines" is somewhat lost. When the sprites face the camera, the effect is retained. Can you actually feel the difference? The problem with relyong on just the option is that it affects all actors, even ones where it has the exact opposite effect - where facing the camera makes inanimate objects look alive, thus breaking muh precious immersion. Most screaming example is BigTree, partly because it's so wide. I can imagine effect actors like smoke would also look rather awful. Which reminds me that the feature suggestion should probably be extended to cover the opposite case as well - forcing an actor to ignore the option and always have vanilla rendering behaviour. Same reasoning as the billboarding, like previously mentioned.
Here's a video of what it looks like with and without the option, for a more visual example. The following actor is a merchant who turns towards you once you walk close enough. The rotations already do a fairly good job of representing that. However, once you get even closer, looking around starts to shift the sprite too much and that effect of "this is a living person and she's watching me refill these magazines" is somewhat lost. When the sprites face the camera, the effect is retained. Can you actually [i]feel[/i] the difference? The problem with relyong on just the option is that it affects all actors, even ones where it has the exact opposite effect - where facing the camera makes inanimate objects look alive, thus breaking muh precious immersion. Most screaming example is BigTree, partly because it's so wide. I can imagine effect actors like smoke would also look rather awful. Which reminds me that the feature suggestion should probably be extended to cover the opposite case as well - forcing an actor to ignore the option and always have vanilla rendering behaviour. Same reasoning as the billboarding, like previously mentioned.
[streamable]7ssrol[/streamable]