OpenGL ES causing weird IQM issues with models disappearing and weird lines.

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OpenGL ES causing weird IQM issues with models disappearing and weird lines.

by DoomKrakken » Mon Nov 13, 2023 12:37 am

If OpenGL ES is the preferred renderer, I will experience the issue below. It won't happen with OpenGL or Vulkan, however.

If I spawn in two of the same actor, the first one gets these weird lines sprouting from it.
If I spawn any more, only the most recently-spawned actor will be normal, while the next-most recently-spawned actor will have those lines, and all other actors that use the model just lose the model altogether.
Spoiler: Screenshots (first 2 taken from GZDoom v4.10.0, last from GZDoom v4.11.3)
Here's a link to the model in question (plus placeholder skin):
https://cdn.discordapp.com/attachments/ ... 6b8754d41c

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