by kevansevans » Wed Nov 08, 2023 6:48 pm
I noticed while browsing the wiki that the TEXTURES lump supports defining a color translation. I’m not sure if this is possible, but I’m hoping sprite rendering and texture rendering are cut from the same cloth and allow dynamic palette swapping on textures possible.
I noticed while browsing the wiki that the TEXTURES lump supports defining a color translation. I’m not sure if this is possible, but I’m hoping sprite rendering and texture rendering are cut from the same cloth and allow dynamic palette swapping on textures possible.