[ZScript] Upper, middle, and lower translation fields for sidedefs

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Expand view Topic review: [ZScript] Upper, middle, and lower translation fields for sidedefs

Re: [ZScript] Upper, middle, and lower translation fields for sidedefs

by Graf Zahl » Wed Nov 08, 2023 11:13 pm

Yes, it should be doable, also for floors and ceilings.

[ZScript] Upper, middle, and lower translation fields for sidedefs

by kevansevans » Wed Nov 08, 2023 6:48 pm

I noticed while browsing the wiki that the TEXTURES lump supports defining a color translation. I’m not sure if this is possible, but I’m hoping sprite rendering and texture rendering are cut from the same cloth and allow dynamic palette swapping on textures possible.

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