GzDoom4.11.3 Doom (Strict) "Use Doom's floor motion behavior" making platforms not work in vanilla/limit-removing wads

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: GzDoom4.11.3 Doom (Strict) "Use Doom's floor motion behavior" making platforms not work in vanilla/limit-removing wads

Re: GzDoom4.11.3 Doom (Strict) "Use Doom's floor motion behavior" making platforms not work in vanilla/limit-removing wa

by SirAuron » Tue Oct 31, 2023 8:28 am

Thanks Graf. Cellings working again in g4.12pre-88-g61c2f5f8c.

Re: GzDoom4.11.3 Doom (Strict) "Use Doom's floor motion behavior" making platforms not work in vanilla/limit-removing wa

by Graf Zahl » Tue Oct 31, 2023 1:09 am

There was a recent PR supposedly reintroducing an original bug with blocked ceilings but that one seems to have gotten it quite wrong. I've reverted that commit.

GzDoom4.11.3 Doom (Strict) "Use Doom's floor motion behavior" making platforms not work in vanilla/limit-removing wads

by SirAuron » Sun Oct 29, 2023 5:46 pm

Hello there. I'm having this issue with the "Use Doom's floor motion behavior" when playing wads with " Doom (strict)" compatibility mode. Some platforms don't lower/rise proprely. This issue is not present back in gzdoom 4.10. A good expample is the Map01 in Memento Mori II:

Doom (strict):


- The platform don't lower when pressing the action button.

Default compatibility:


- The platform lower as it should.

Issue still present in 4.11.3 and dev-build g4.12pre-82-g2fb41a795.

Top