by Ral22 » Fri Oct 17, 2014 11:23 pm
In the current implementation of actors that use the flag "UseSpecial" it does not (Or cannot) check the player's height in relation to the object. As such, you can be directly above the actor, even with a 3-d floor separating you, but still be able to activate it.
An additional flag, or altered, flag, such as "+UseSpecialCheckRange" or "+CheckRange", that does check the height distance (Much like "CheckSwitchRange") would be greatly appreciated and useful should anyone be creating a multi-floored building that utilizes "UseSpecial" actors.
I assumed that the lack of height checking was an intentional thing (Much like how Doom is that way by default), so that's why this idea is in the Feature Suggestions, not listed as a Bug.
In the current implementation of actors that use the flag "UseSpecial" it does not (Or cannot) check the player's height in relation to the object. As such, you can be directly above the actor, even with a 3-d floor separating you, but still be able to activate it.
An additional flag, or altered, flag, such as "+UseSpecialCheckRange" or "+CheckRange", that does check the height distance (Much like "CheckSwitchRange") would be greatly appreciated and useful should anyone be creating a multi-floored building that utilizes "UseSpecial" actors.
I assumed that the lack of height checking was an intentional thing (Much like how Doom is that way by default), so that's why this idea is in the Feature Suggestions, not listed as a Bug.