GZDoom 4.1.0 crash in Confinement 256

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Expand view Topic review: GZDoom 4.1.0 crash in Confinement 256

Re: GZDoom 4.1.0 crash in Confinement 256

by Graf Zahl » Thu Sep 14, 2023 12:21 pm

Addressed via compatibility flag.

Re: GZDoom 4.1.0 crash in Confinement 256

by Graf Zahl » Thu Sep 14, 2023 12:11 pm

The map is broken, it has floor and ceiling reflections plus a stray mirror line which combined makes the renderer go haywire on portal recursions. This causes severe slow downs and even crashes, particularly on Vulkan.

Re: GZDoom 4.1.0 crash in Confinement 256

by axredneck » Sun May 28, 2023 4:19 pm

splash27 wrote: Sun May 28, 2023 2:04 pm I still experience a huge frame rate drop when looking at the south direction of the map, but I think this is the map problem.
Try to restart GZDoom. Doesn't help? Try to restart it again. (I don't know why but it helps in my case.)

Re: GZDoom 4.1.0 crash in Confinement 256

by splash27 » Sun May 28, 2023 2:04 pm

Yes, it works on the last dev build. I still experience a huge frame rate drop when looking at the south direction of the map, but I think this is the map problem.

Re: GZDoom 4.1.0 crash in Confinement 256

by Rachael » Sun May 28, 2023 4:48 am

Does it still crash when you use the latest devbuild?

GZDoom 4.1.0 crash in Confinement 256

by splash27 » Sat May 27, 2023 11:54 pm

GZDoom 4.1.0 crashes at the map CONF55: Inner Demons of Confinement 256 https://www.doomworld.com/idgames/level ... ds/conf256

Just about 20 seconds of gameplay is enough to cause a crash. Maybe it is a map problem, but I am still curious what's wrong and if it can be fixed. It's supposed that map worked with previous versions of GZDoom.

I attached a CrashReport.
Attachments
CrashReport.zip
(39.06 KiB) Downloaded 30 times

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